Hero quest the universe and beyond
So lately I have been thinking a lot about the story aspect of Hero quest. There is a story to it loosely outlined through the quests and expansions but for those of you like myself that are huge lore and story seekers this shows much room for improvement. So what I am suggesting is a community project to create a expanded edition of hero quest to sort of put brackets around the story by adding extra quests in between the base game and expansion quests to create more narrative and opportunity for players to explore and learn about the universe. Now I'm not sure how most people feel but from what I have seen it appears that Hero quest takes place in the same universe as Warhammer quest and its expansions and along with that I believe could open a path to Warhammer 40k also being the same universe as a bleak future outcome.
Now I have never played either Warhammer quest, Warhammer 40 k or any of the other similar games like space hulk, but I have been watching some videos explaining the basic story of 40k and from what I know so far it could be possible to create a narrative that links these games all into a single timeline of events that would shape an entire diverse and complex universe that could be extremely enjoyable to play through. kind of like a grand campaign for those of you who are familiar with the paradox games titles and how you can upload your save from a previous game and continue into the next game but in the future with new techs, ideas, and gameplay. I feel the same could be achieved with the Warhammer universe. I know this is a massive and daunting task but I think the best way to tackle such a project would be to start here with Hero quest as a sort of origin story that really started the whole chain of events that caused the outcome that is Warhammer 40k. So for those of you who would like to contribute to this project feel free to comment your ideas ,concerns, and any input you have on this project.
I have already begun testing a couple of my own ideas to see how they would play out and I will be posting them here soon. Also at least for this part of the project I think there should be some updates to the game rules for this version of Hero quest. Nothing major or that will take away from the overall feeling of the original game but a couple tweaks to make it a little more complex to match the new narrative that's being injected into it. so any ideas related to that as well is welcome. Things like magic usage, attacks, skills, experience gain, artifacts, and additionally game styles to expand the types of missions that can be played. additional spells and monsters could be options as well but should probably be lore friendly to fit the overall theme. low level bosses are also good but for this section all the main bosses are pretty much taken care in the base game except for one which I will be explaining vary soon.
Now I have never played either Warhammer quest, Warhammer 40 k or any of the other similar games like space hulk, but I have been watching some videos explaining the basic story of 40k and from what I know so far it could be possible to create a narrative that links these games all into a single timeline of events that would shape an entire diverse and complex universe that could be extremely enjoyable to play through. kind of like a grand campaign for those of you who are familiar with the paradox games titles and how you can upload your save from a previous game and continue into the next game but in the future with new techs, ideas, and gameplay. I feel the same could be achieved with the Warhammer universe. I know this is a massive and daunting task but I think the best way to tackle such a project would be to start here with Hero quest as a sort of origin story that really started the whole chain of events that caused the outcome that is Warhammer 40k. So for those of you who would like to contribute to this project feel free to comment your ideas ,concerns, and any input you have on this project.
I have already begun testing a couple of my own ideas to see how they would play out and I will be posting them here soon. Also at least for this part of the project I think there should be some updates to the game rules for this version of Hero quest. Nothing major or that will take away from the overall feeling of the original game but a couple tweaks to make it a little more complex to match the new narrative that's being injected into it. so any ideas related to that as well is welcome. Things like magic usage, attacks, skills, experience gain, artifacts, and additionally game styles to expand the types of missions that can be played. additional spells and monsters could be options as well but should probably be lore friendly to fit the overall theme. low level bosses are also good but for this section all the main bosses are pretty much taken care in the base game except for one which I will be explaining vary soon.