Heroquest Town Center: Compiled Gear, Spells, and Classes
UPDATED: New Armory in the form of cards instead of an unsightly chart. Download also includes custom classes, between-quest minigames, revised spell cards, and the Arden Daredevils campaign.
DOWNLOAD
UPDATED 9/11/2014 -- Town Center Prototype added. This hopefully makes the between-quests segment of the game a bit more involved.
It's annoying having to shell out tons of dough just to get a couple of expansion pieces (cards, figures, spell groups, etc), so I decided to make my own Heroquest Armory in document form. I think if HQ's resources were compiled into "D&D handbook format", it would allow easy access to the best of both regional versions' resources without forcing players to resort to slews of spendy ebay purchases. I'd also like to make the between-quests segment a bit more complex, compile a dice-chart for the treasure deck, and maybe even revise the rulebook, but that's a pretty big undertaking. So for now, here's most of the goodies from the Heroquest universe in list form.
The first section is an armory that compiles US and UK items from the Equipment, Treasure, and Artifact decks, from the base game AND several expansions, plus a handful of new items -- all have price listings (including Borin's Armor and Spirit Blade just for completionism's sake). The second section is the Academy of Magic, which assembles almost all of the spell groups from the base game and its expansions: I dissected the Elf Spells into two new spell groups called Time and Illusion. Both sections have a revised rule or two, like the mechanics for the Courage spell, and the "thrown weapon" mechanic.
CUSTOM CLASSES (12)
I revisited my custom classes: some got deleted and replaced with new ones, others were fixed so they'd make more sense.
DOWNLOAD
UPDATED 9/11/2014 -- Town Center Prototype added. This hopefully makes the between-quests segment of the game a bit more involved.
It's annoying having to shell out tons of dough just to get a couple of expansion pieces (cards, figures, spell groups, etc), so I decided to make my own Heroquest Armory in document form. I think if HQ's resources were compiled into "D&D handbook format", it would allow easy access to the best of both regional versions' resources without forcing players to resort to slews of spendy ebay purchases. I'd also like to make the between-quests segment a bit more complex, compile a dice-chart for the treasure deck, and maybe even revise the rulebook, but that's a pretty big undertaking. So for now, here's most of the goodies from the Heroquest universe in list form.
The first section is an armory that compiles US and UK items from the Equipment, Treasure, and Artifact decks, from the base game AND several expansions, plus a handful of new items -- all have price listings (including Borin's Armor and Spirit Blade just for completionism's sake). The second section is the Academy of Magic, which assembles almost all of the spell groups from the base game and its expansions: I dissected the Elf Spells into two new spell groups called Time and Illusion. Both sections have a revised rule or two, like the mechanics for the Courage spell, and the "thrown weapon" mechanic.
CUSTOM CLASSES (12)
I revisited my custom classes: some got deleted and replaced with new ones, others were fixed so they'd make more sense.
perfect condition, no penalty
damaged, limited range when throwing it next time and/or less AD
broken, useless