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Solace and Redemption

PostPosted: October 8th, 2014, 6:13 pm
by The Road Warrior
The Black Orc
“The Runepriest was mortally wounded when you found him by the side of the road. With his last breaths he recounted his tale to you of how his group was ambushed and slaughtered by a mighty Black Orc. The rune stones he was carrying were stolen and he begs that you hunt down the Black Orc, recover the runes and return them to his family shrine. Honour bound by the oath you swore to the dying priest you have tracked down the Orc’s lair."

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Trollslayer
Body: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb:
Mind: :greenorb: :greenorb:
Attack: :skull: :skull:
Defence: :whiteshield: :whiteshield:
Movement: :roll5: :roll2:
Rage:
Equipment:

    Re: Solace and Redemption

    PostPosted: October 8th, 2014, 7:08 pm
    by Gold Bearer
    Search for traps and if there aren't any move to the door. Then on my next turn search for secret doors. Next turn search for treasure. Movement roll for the first turn if I didn't get a wandering monster:
    Gold Bearer rolled 2 6-sided dice:
    1, 4
    Open the door, unless there's a secret one.

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 2:43 am
    by The Road Warrior
    The Slayer's searches of the room reveal no traps or secret doors. However he does find...

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    Trollslayer
    Body: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb:
    Mind: :greenorb: :greenorb:
    Attack: :skull: :skull:
    Defence: :whiteshield: :whiteshield:
    Movement: :roll5: :roll2:
    Rage:
    Equipment:
    • 10 gold

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 11:36 am
    by Gold Bearer
    Well it's a start. 1N and search for traps {and secret doors} if there's no monsters. What rules are we playing?

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 1:26 pm
    by The Road Warrior
    The Slayer steps out into the corridor. He searches, but finds no traps or secret doors. It looks like there is only one way to go.

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    Trollslayer
    Body: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb: :redorb:
    Mind: :greenorb: :greenorb:
    Attack: :skull: :skull:
    Defence: :whiteshield: :whiteshield:
    Movement: :roll5: :roll2:
    Rage:
    Equipment:
    • 10 gold


    Gold Bearer wrote:What rules are we playing?


    My rules. Generally EU but I borrow from the NA rulebook when I think the EU rules are a bit *lemony goodness*.

    I can't think of much that will affect this quest.
    • I only allow treasure searches in rooms, not corridors.
    • I count opening a treasure chest as an action. So you may both search a room for treasure and open a treasure chest.
    • Adjacent means all 8 squares that touch the square you are standing on.
    • NA system for traps. trapped squares are pointed out after a search. A hero must then step onto the square to attempt to disarm it. No automatic disarming of traps for the Dwarf.
    • Oh and I'm using NA monster Body points in this quest but I'll include a monster card in my posts whenever a monster is on the board (if I remember :roll: ).

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 2:08 pm
    by Gold Bearer
    Gold Bearer rolled 2 6-sided dice:
    1, 2
    3E. Next turn.
    Gold Bearer rolled 2 6-sided dice:
    3, 4
    2E...

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 3:24 pm
    by The Road Warrior
    It looks like these monsters knew you were coming and have set up an ambush* for you. A goblin appears out of no where and attempts to jab his sword between your shoulder blades.

    Goblin attacks:
    The Road Warrior rolled 2 6-sided dice:
    2, 1


    Slayer Defends:
    The Road Warrior rolled 2 6-sided dice:
    1, 3


    Ouch. That's got to hurt

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    * This is a wandering monster trap. As you haven't performed an action on this go yet you get to attack back before my turn.

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    Trollslayer
    Body: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart:
    Mind: :greenorb: :greenorb:
    Attack: :skull: :skull:
    Defence: :whiteshield: :whiteshield:
    Movement: :roll5: :roll2:
    Rage:
    Equipment:
    • 10 gold

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 6:23 pm
    by Gold Bearer
    Would I be able to carry on with my movement if I wanted to? I'm not going to, just for future reference.

    You said we're using the US BPs, so does that mean the rest of the stats aren't US? So zombies move 4, chaos warriors move 4 and attack with 3 and gargoyles defend with 4 right? You don't need to bother posting the monster cards if you don't want to, I know them now.

    Attack
    Gold Bearer rolled 2 6-sided dice:
    5, 6
    :x This isn't going very well.

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 6:28 pm
    by The Road Warrior
    read the rules again.

    Every time the Trollslayer attacks, immediately before rolling the combat die they must take one Rage Token. They then modify their attack strength, rolling one additional combat die for each Rage Token they currently hold.


    Your first attack is with 3 dice.

    Trollslayer extra attack die
    The Road Warrior rolled 1 6-sided dice:
    3


    Goblin defence
    The Road Warrior rolled 1 6-sided dice:
    1

    Re: Solace and Redemption

    PostPosted: October 9th, 2014, 6:35 pm
    by The Road Warrior
    The Slayer feels his blood begin to boil. The red mist descends and he spins around and buries his axe in the goblins skull.

    The second goblin lets out a pathetic battle cry and charges to his certain doom

    Goblin attack
    The Road Warrior rolled 2 6-sided dice:
    2, 1


    Slayer Defence
    The Road Warrior rolled 1 6-sided dice:
    1


    Now that really is unfortunate! What are the odds on me rolling 9 consecutive skulls!!

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    Trollslayer
    Body: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart:
    Mind: :greenorb: :greenorb:
    Attack: :skull: :skull: :skull:
    Defence: :whiteshield:
    Movement: :roll5: :roll2:
    Rage: :twisted:
    Equipment:
    • 10 gold