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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 21st, 2015, 7:57 am

Head south as far as I can and search for traps and trap doors.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 21st, 2015, 8:10 am

Image
Spearman.JPG
One movement left.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 21st, 2015, 8:39 am

I'll stay put and do the search on that corridor once the spearman has been taken care of.

Conan do you want to take the honours? :)
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 21st, 2015, 8:59 am

I already searched the North/South Corridor for Traps. I wanted to search it for Treasures when i suddenly had to get back to the central room to save the life of a magician. :roll:

Maybe you finish your turn with an attack of some sort? Don't you have some agressive magic? Or maybe a Dagger to throw? Or at least use your remaining movement to get away if nothing else?
If you stay clear of the Spearman by 5 or 6 fields, you should be save.

I'll do exactly that now.
Movement
Anderas rolled 2 6-sided dice:
6, 6

ouaooouuuuuu! :)
I move to the door of the center east room with 5 Movement and open the door. I continue my turn when the room is set up and Vabeos used his last movement points. If he wants to move to the place where i am at the moment, we have to retalk my movement. :)


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 21st, 2015, 10:00 am

Okay, time for a rules clarification post.

Anderas wrote:Maybe you finish your turn with an attack of some sort? Don't you have some agressive magic? Or maybe a Dagger to throw?
Daggers can't be thrown. I'm using the Euro armoury as a base with additional equipment, so the dagger is a new item (I came up with the armoury years ago before I even knew there was a different US version). The only rule changes to existing Euro weapons is that the staff and crossbow are now two handed (all ranged weapons are unless they say that they're not), and there's an added throwing mechanic.

Javlins (10gp), daggers (20gp) and knives (30gp) are the three cheapest weapons. They all attack with one dice. The javlin can be thrown (the same as the US dagger), daggers can attack diagonally and knives can do both. If you're wondering why you'd bother with a knigfe when you can get a javlin and dagger for the same price it's because knives are less likely to be damaged when they're thrown (also sometimes there's only one of each equipment available anyway).

When a weapon is thrown roll two combat dice. The weapon is broken on two black shields and throw straight back on two white shields, if the target survives of course. Javlins, spears and hammers are damaged on two skulls. Knives, great spears and great hammers are damaged on one skull and one white shield. Hand axes, elven spears and dwarven hammers are damaged on one skull and one black shield. Damaged weapons can be repaired for half of their full value.

Anderas wrote:I already searched the North/South Corridor for Traps. I wanted to search it for Treasures when i suddenly had to get back to the central room to save the life of a magician.
Corridors can't be searched for treasure.

Kitch1982 wrote:I'll stay put and do the search on that corridor once the spearman has been taken care of.
You can't wait for another hero to go and then carry on your turn. Sometimes it's okay just to speed things up if it doesn't actually have an affect on the game. You need to finish off your turn before Conan's starts. Conan can keep his movement roll though.

Edit:
I've edited the opening post so the rules are up to date.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 21st, 2015, 4:10 pm

Gold Bearer, thanks for the clarifications. I didn't imagine that there is any weapon that can't be thrown. The real Conan (well, "real" :D ) saved his live at least two times by throwing his sword. Your rules are your rules - I just accept.

Did we, by the way, search the central room for treasures? If not, Sotiris, could you please before you move? Somewhere this key is hidden. :)


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » February 22nd, 2015, 1:42 am

Are those rooms unsearched?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » February 22nd, 2015, 2:15 am

The two little ones are searched, bu i don't remember the big one.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Kitch1982 » February 22nd, 2015, 6:37 am

I searched the middle room for treasure and found poison! So no key there.

OK just in case no one can reach or attack the spearman I cast the Tempest spell on him that Conan gave me earlier and he misses his next turn.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » February 22nd, 2015, 6:43 am

Kitch1982 wrote:OK just in case no one can reach or attack the spearman I cast the Tempest spell on him that Conan gave me earlier and he misses his next turn.
:shock: Just so you know know spell scrolls can only be used once, not once per quest, and that's a very good spell. Would you still like to use it?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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