Moves: w, w, w, w, n, e
wrote:Attack = 3
Defend = 2
Move = 2
Mind = 2
Body = 8/8
Inventory: Potion of Speed
- "..."Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
wrote:Attack = 3
Defend = 2
Move = 2
Mind = 2
Body = 8/8
Inventory: Potion of Speed
- "..."

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
wrote:Movement: 2
Attack: 2
Defend: 2
Body: 6
Mind: 4
Spellbook:
(x=cast o=available)
Water
[o]Veil of Mist
[o]Water of Healing
[o]Sleep
Inventory: 10 gold coins







- "Thanks for the tip about the Master of Bandits--I have a surprise waiting for him. We'll be sure to return your hammer if we come across it. But now for matters at hand...looting! I'd appreciate some assistance while I search from the safety of the corner--just in case." The Wizard moves E,E,E,S, but won't search until after the evil wizard's turn, when the other Heroes are prepared for a possible fight. As a precaution, he'll cast Sleep the Master on the liberated dwarf, just in case it reveals him as the Master of Bandits posing as a prisoner. It's a longshot, but hey--it's limitless, it won't hurt him if he isn't the boss, and Wizards are convoluted thinkers. The Wizard will afterward remark to the dwarf prisoner that it was a necessary precaution advised by our patron, should he take notice or offense (assuming he isn't the Master of Bandits).
-"If I were a monster, where would I stash valuable treasure? Ah, yes--the well-protected corner!"



- "You are injured little Dwarf. Would it aid you if I cast a Water of healing spell upon your wounds?"



- "Alright laddie, my companions and I shall retrieve your hammer for you. Fear not. We shall return post haste! 

Return to Play-by-Post Game Room
Users browsing this forum: No registered users and 2 guests