Mound of the Beastmen
Posted: June 19th, 2018, 6:19 am
My brother and I played this in France last week. We started with a Prequel quest to actually get the Black Stone. I used the first Sir Ragnar quest for this (Outpost at the Mountain's Base) with Mount Grimfang being the mountain in question. As we have long moved on from the Sir Ragnar timeline I figured this was a good opportunity to use this quest. I replaced Ulag with Rethnor, the Demon from the Royal Bodyguard questpack, as that is the next pack up for this party. I put the Black Stone in the chest in the central room. Sir Vardion accompanied the Heroes on their raid, while a force of Imperial Guard awaited to escort them back to the Empire.
Having retrieved the stone, the whole force headed back to the Empire along the Silver Road and into the Forest of Gloom, which is where I set the Beastman questpack. Things went badly for the Heroes from the start and by the time they got to Quest 4 they were in a sorry state. Attempting to get through the Hall of Storms into the room with the Beastman Shamen, bolstered by extra monsters via the Evil Wizard cards, really punished the Heroes. My brother decided to cut and run, and just headed back to the stairs. It proved to be the right choice, as if he had carried on they might have killed Vivigor and got the Black Stone, but they would never have seen the light of day.
Time to adjust the storyline. With no Black Stone, I decided that Sir Vardion would not turn evil yet. I placed Vivigor in the Quest 6 central room, and said that Zargon's attack on the mound was not to recapture the stone but to cover it's transfer back to Rethnor at Mount Grimfang.
The Final battle was close! The poor Dwarf Darmian ran heroically at Vivigor with his Bonemangler swinging and a potion of Strength ready, but I spawned a pit trap in the final square. Down to 3BP's and no healing potion he was then hacked and bitten to death by Beastmen and summoned Chaos Hounds. Vivigor with his Shield of Thorns was a real pain (literally) to take down. I ruled that it didn't affect ranged attacks. This was the state of the party at the end. There was absolutely nothing left with regard to potions and spells.
Balash (Wizard) 3BP, Alvin (Elf) 1BP, Gwendoline (Princess) 3BP, Darmian (Dwarf) 0BP, Sir Vardion (Knight) 2BP. All five henchmen rescued during the quest were killed. This is one of the closest finishes we have ever had, and was great fun.
Next up is the Questpack Royal Bodyguard. The Imperial Guard troops at the rear of the convoy in the Forest of Gloom managed to escape east during the ambush, where they have been captured by the Rethnor led Greenskins of Mount Grimfang. So the party must now travel east, back to Mount Grimfang to kill Rethnor, rescue the Imperial Guard prisoners and most importantly retrieve the Black Stone! They will once again be accompanied by Sir Vardion of House Trell of Wissenland. The Dwarf will be replaced by the Dwarf Revealer Thorik of House Gallinicus of Wissenland. Lord Gallinicus wants his part in the expedition so that house Trell does not garner all the glory. Politics!
Champion of the Empire questpack will be up after all this. Wissenland replacing Solland.
Having retrieved the stone, the whole force headed back to the Empire along the Silver Road and into the Forest of Gloom, which is where I set the Beastman questpack. Things went badly for the Heroes from the start and by the time they got to Quest 4 they were in a sorry state. Attempting to get through the Hall of Storms into the room with the Beastman Shamen, bolstered by extra monsters via the Evil Wizard cards, really punished the Heroes. My brother decided to cut and run, and just headed back to the stairs. It proved to be the right choice, as if he had carried on they might have killed Vivigor and got the Black Stone, but they would never have seen the light of day.
Time to adjust the storyline. With no Black Stone, I decided that Sir Vardion would not turn evil yet. I placed Vivigor in the Quest 6 central room, and said that Zargon's attack on the mound was not to recapture the stone but to cover it's transfer back to Rethnor at Mount Grimfang.
The Final battle was close! The poor Dwarf Darmian ran heroically at Vivigor with his Bonemangler swinging and a potion of Strength ready, but I spawned a pit trap in the final square. Down to 3BP's and no healing potion he was then hacked and bitten to death by Beastmen and summoned Chaos Hounds. Vivigor with his Shield of Thorns was a real pain (literally) to take down. I ruled that it didn't affect ranged attacks. This was the state of the party at the end. There was absolutely nothing left with regard to potions and spells.
Balash (Wizard) 3BP, Alvin (Elf) 1BP, Gwendoline (Princess) 3BP, Darmian (Dwarf) 0BP, Sir Vardion (Knight) 2BP. All five henchmen rescued during the quest were killed. This is one of the closest finishes we have ever had, and was great fun.
Next up is the Questpack Royal Bodyguard. The Imperial Guard troops at the rear of the convoy in the Forest of Gloom managed to escape east during the ambush, where they have been captured by the Rethnor led Greenskins of Mount Grimfang. So the party must now travel east, back to Mount Grimfang to kill Rethnor, rescue the Imperial Guard prisoners and most importantly retrieve the Black Stone! They will once again be accompanied by Sir Vardion of House Trell of Wissenland. The Dwarf will be replaced by the Dwarf Revealer Thorik of House Gallinicus of Wissenland. Lord Gallinicus wants his part in the expedition so that house Trell does not garner all the glory. Politics!
Champion of the Empire questpack will be up after all this. Wissenland replacing Solland.