Searching for Hazards
So my group will start FH sometime next month, which has gotten me to thinking of a way to help them out.
I gave the dwarf the ability to remove traps from the board (thanks Kurgan for that tip!). And he is pretty strong after going through KK and ROTWL.
So I was thinking ... Did anyone try giving him the ability to detect the undetectable traps in FH? How did it go if you went that route? Was it still challenging enough?
My feeling is to give him the ability to detect the hazard but not be able to disarm it. Like he alone can detect wandering monster traps but can not get rid of them. Heroes could still trip it if not jumped successfully. Kind of creates more suspense in my opinion. And only the dwarf could sense these traps.
I was thinking of extending it to the many "hazard tiles" that don't reveal themselves until too late (slippery ice, ice slide etc...). Again, I would just point out that the square or squares look suspicious or weak etc... if the dwarf searched, keeping it as vague as possible. And they could try to maneuver around it but not completely get rid of it.
This change would help to make the dwarf unique and useful in a way that was different than the barbarian.
Curious if anyone has done sinilar. Please let me know how it went. Feedback is always welcome!
I gave the dwarf the ability to remove traps from the board (thanks Kurgan for that tip!). And he is pretty strong after going through KK and ROTWL.
So I was thinking ... Did anyone try giving him the ability to detect the undetectable traps in FH? How did it go if you went that route? Was it still challenging enough?
My feeling is to give him the ability to detect the hazard but not be able to disarm it. Like he alone can detect wandering monster traps but can not get rid of them. Heroes could still trip it if not jumped successfully. Kind of creates more suspense in my opinion. And only the dwarf could sense these traps.
I was thinking of extending it to the many "hazard tiles" that don't reveal themselves until too late (slippery ice, ice slide etc...). Again, I would just point out that the square or squares look suspicious or weak etc... if the dwarf searched, keeping it as vague as possible. And they could try to maneuver around it but not completely get rid of it.
This change would help to make the dwarf unique and useful in a way that was different than the barbarian.
Curious if anyone has done sinilar. Please let me know how it went. Feedback is always welcome!