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Solo Quests... now Group Quests

PostPosted: August 7th, 2022, 8:36 pm
by InSpectreRetro
A few weeks back someone on facebook asked if anyone had ever updated the solo quests to group quests so that the quest pack could be played entirely as a group.

It seemed like a good idea, so I spent the time to make it happen.

Here is a drive link to download.

This includes all 4 solo quests (including into the northlands) and addresses distributing the 4 new artifacts to the heroes.

TTS mods for these quests are in the works as well.

https://drive.google.com/file/d/1Uh286B ... p=drivesdk

Re: Solo Quests... now Group Quests

PostPosted: August 7th, 2022, 9:37 pm
by Kurgan
Great idea!

Re: Solo Quests... now Group Quests

PostPosted: August 24th, 2022, 3:45 pm
by nathanielz
Beautiful work!

Quick question - since Mage of the mirror will arrive by next year, do you have similar ideas on how to turn the 3 Elf solo missions in 3 group missions?

Cheers!

Re: Solo Quests... now Group Quests

PostPosted: August 24th, 2022, 4:04 pm
by Farwatcher
These look great!

Did you use any fixed guideline or rule of thumb for how many monsters/traps/etc. to add to scale each quest up?

Re: Solo Quests... now Group Quests

PostPosted: August 24th, 2022, 8:51 pm
by QorDaq
I'll have a closer look later, but at first blush these look good. Thank you for sharing these.

Re: Solo Quests... now Group Quests

PostPosted: August 27th, 2022, 7:03 am
by Highorph
This is a good idea. Thanks for sharing!

Re: Solo Quests... now Group Quests

PostPosted: August 30th, 2022, 8:51 am
by InSpectreRetro
nathanielz wrote:Beautiful work!

Quick question - since Mage of the mirror will arrive by next year, do you have similar ideas on how to turn the 3 Elf solo missions in 3 group missions?

Cheers!


I am already working on the Mage in the Mirror updates and will release them as we get closer to its release. I am expecting we may see a digital quest like Into the Northlands, and I want to be able to include that as well.

Re: Solo Quests... now Group Quests

PostPosted: August 30th, 2022, 8:54 am
by InSpectreRetro
Farwatcher wrote:These look great!

Did you use any fixed guideline or rule of thumb for how many monsters/traps/etc. to add to scale each quest up?


Basically what I did was analyze how many of each monster and trap were in every quest in the quest book.

Then I scaled up the existing monsters and quests in the solo scenarios to match the theme of the solo quest while maintaining the difficulty scaling of the entire quest book itself.

So, quest 0 will be easier than1, 1 easier than2 and so on, whoch is in line with how quests 4-9/10 work as well.