Pancho wrote:That artwork is fantastic. There you go right there, card backs for Illusion, Nature & Time.
Hypnotic Blaze - I don't have a problem with the effect on monsters in a solo setting as it can still be very useful, but I don't like it that it affects the other Heroes two. It makes no sense that his own buddies can lose 3 turns.
One more thing - now that we have separated the Elf deck into three, maybe the sword Woe could grant the elf one more deck, rather than just one more spell? These quests will get pretty difficult, I think 6 spells for the Elf is not too many.
I actually like the fact that Hypnotic Blaze can effect his allies, it is way too overpowered otherwise and it offers an opportunity to backfire. Where a casual spell either effects 1 hero or 1 monster, this is like a grenade and can neutralize an entire room. The spell would have no effect on the Wizard, as his mind points practically make him exempt from rolling.
Plus you can just work around it: just send the Elf into the room first, cast the spell, 4 heroes get free attacks on a group of monsters that can't defend.
Maybe Woe can have a different effect and allow the Elf to pick his favourites among the three spell decks.
















