Getting Started
Greetings!
I own a (pretty good) copy of HeroQuest (US) and Kellar's Keep. I haven't played in decades, but I'd like to give it a go again. I've noticed that high-quality images of all of the expansions are available online, and am wondering about trying to include them all (printing cards as necessary, etc.)
For those of you who own everything, how do you handle expansion material for a group just starting out?
In particular:
Do you give the Wizard access to all 7 spell groups? Do you still let him only have 3? (I've been reading the discussion on Wizard balancing issues.)
Do you give the Elf access to the Elf spells, and/or a group of Wizard spells?
Do you mix all of the treasure cards together?
Do you allow access to mercenaries and potions from the beginning?
Are there any house rules that EVERYONE seems to use?
Are artifacts only ever available once, and if lost, are gone forever?
Anything else I'm forgetting to ask about?
Thanks!
I own a (pretty good) copy of HeroQuest (US) and Kellar's Keep. I haven't played in decades, but I'd like to give it a go again. I've noticed that high-quality images of all of the expansions are available online, and am wondering about trying to include them all (printing cards as necessary, etc.)
For those of you who own everything, how do you handle expansion material for a group just starting out?
In particular:
Do you give the Wizard access to all 7 spell groups? Do you still let him only have 3? (I've been reading the discussion on Wizard balancing issues.)
Do you give the Elf access to the Elf spells, and/or a group of Wizard spells?
Do you mix all of the treasure cards together?
Do you allow access to mercenaries and potions from the beginning?
Are there any house rules that EVERYONE seems to use?
Are artifacts only ever available once, and if lost, are gone forever?
Anything else I'm forgetting to ask about?
Thanks!
) or a sword of fireballs (