by Davane » March 3rd, 2021, 2:02 pm
Kurgan, HQ is set in the Warhammer World, and thus there will be those of us who come to HQ from this approach. As such, there will be people looking for more details about the Warhammer World for use with HQ, and this thread kind of serves to help with a jumping off point for people wanting more information. Just looking at the majority of fan quests here at Ye Olde Inn, you can get a sense of just how many have been inspired by the Warhammer World. It's good to note this fact, so you can differentiate what is direct HQ lore, what is part of the wider Warhammer World, what is fan headcanon, and so on.
Nobody can force anyone to use any specific interpretation of the HQ world, but a shared understanding of the world and its inspiration helps people come together over basic fundamentals of the setting, and a shared jumping off point. It's kind of useful if Official Sources at least have this understanding, unless they are prepared to share their own Official Replacement for the setting for everyone to get behind.
The angst of NuHQ comes from the fact that a considerable part of the HQ community are concerned about the direction NuHQ will be going in without possible access to the Warhammer World which served as the basis for HQ. This has caused much debate within the more general discussion threads, where you get slight conflict between those who see HQ as part of the Warhammer World and those who don't, largely because those who do will experience greater uncertainty, change, and a sense of loss from the new release.
What I have to ask though, Kurgan, is why do you feel the need to come into specific Warhammer World-based threads, and remind people that HQ is open to interpretation by all, even without Warhammer, as if there's some blasphemy in even mentioning the Warhammer World in relation to HQ. It seems redundant, both because this aspect of HQ is fairly obvious in itself, and because this is a specific Warhammer World thread, so presumably some desire to talk about and involve the Warhammer World is implied when taking part. Thus, I have to question WHY you feel the need to ask if this thread is about asking HQ players to use more Warhammer, or to evangalise about the Warhammer World.
The key to using the Warhammer World in HQ, is to do what people have been doing with campaign settings since the 70's and the beginnings of D&D - take what you want from it, and discard the rest. In general, it's often better to take the broad strokes of the setting, and not to necessarily worry about any of the big historical changes that may have occurred in the vast timeline of the Warhammer World. After all, many games from the franchise will easily pick and choose their lore as suits their purposes - be it from Warhammer Fantasy Roleplay (still going strong under Cubicle 7), from AHQ and Warhammer Quest, the sheer amount of army books and campaign books, even through to games like Mordheim. Then there's the lore from the Total War games, or from any of the other video games if they take your fancy (remember Shadow's of the Horned Rat, anyone).
GW threw the Warhammer World under a bus when they came out with Age of Sigmar, but many fans still still use the Warhammer World as if that fateful final campaign never took place (or failed in ending the world). Some people have their preferred areas of Warhammer - like when Halflings were still a thing, or the "golden age era" of the 80's (when the Old World was still being explored) and/or 90's GW (when the larger Warhammer World was still being explored).
But the adage for RPG campaign settings remains the same - there's always room for new. No campaign setting takes the time to detail every burg and bramble, so there's always another cave, another dungeon, and another quest to explore. This might not relieve the angst of where Hasbro is taking the game with NuHQ, but it does mean that you'll always be able to play your favourite games, and there will always be people wanting to share content from their favourite games with others.
I should point out that the average campaign guide for any decently sized campaign world with the history of the Warhammer World, would be at least 250+ pages long. We're talking Hardback sized products here, not a simple overview. Even the broadest introduction could fill a 20+ page chapter, and still barely scratch the surface of the setting. A cheat sheet would be next to useless to anyone besides a complete novice, as it would be little more than a glossary and index of key terms used in the campaign.
A better approach may be to open a Warhammer World subforum here, and maybe work on a FAQ list for people wanting to know more about the Warhammer World. Individual research is strongly recommended, because there is no real one-size fits all approach for Warhammer, let alone how that relates to HQ, but a list of FAQs could help focus on those elements of Warhammer that are deemed most important for quest building in HQ...