What you get in the EQP Solo Quests (spoilers)
EQP Mage of the Mirror, like the Frozen Horror BQP, is a pretty tough slog as written (even with the adjustments made by AH for the remake of 2023, which do help), so where is what a solo hero would find in the first three adventures?
These quests are extremely difficult for a basic level hero, despite the intentions of the designers for it to be a way to "equip" a beginner hero. Why would not the three "equipped" heroes merely share some of their gear/gold with the new character? But setting that aside, some will skip these tasks entirely and go straight to the group quests, assuming that the solo hero (in storyline) had indeed proven themselves already. Of course another way is to play the solo quests as written with more than one hero! Two is still challenging, three is routine and four is a bit easy for most parties. If you do play these solos as group quests I would suggest simple multiplying the rewards (maybe with differentiated gear) to account for the extra heroes, with the "title" hero getting the original intended reward. Then again you could simply give out multiples like three sets of Elven Chainmail and a Wizard's Cloak for instance for MOTM.
*Something interesting in the draft notes, there is the suggestion that the designers were wanting to make it so every piece of furniture in a room could be searched individually (not just a single search to reveal all, as in the standard rules) and not just treasure chests either. This would certainly have slowed down gameplay, and really was only anticipated for solo quests where normally only a single search was possible. Would that apply anytime there was furniture or only when more than one piece existed in a room? Leaving that speculation aside...
Quest 1: Elixir of Life, Elven Bracers (only in remake edition). Elven Chainmail for completion. Up to 550 gold coins may be possibly found using the treasure deck*.
Quest 2: Potion of Healing (+4 BP), Helmet. 500 gold coins, another 150 for completion, (another 550 may be possibly found using the treasure deck*).
Quest 3: Potion of Healing (+4 BP), one Weapon of the Elf's choice from the Armory, 500 gold coins (Treasure Deck is not used in this quest, so no extra gold can be found).
The number of possible room searches for treasure are less in these quests than in the Frozen Horror solos, but it is still possible for a very lucky Elf to find all of the gold inthe treasure deck as well as what is found in the quest notes.
So 150 gold plus potentially up to 2,150 gold at maximum... the latter of which is enough to buy a Longsword (or Battle Axe; whichever one you didn't get from the Armory chest), Crossbow, Toolkit and have 750 left over for Potions!
Edit: Yes, forgot the "Treasure Horde!" (+300 gold coins) card in the OP that's to be added to the Treasure deck. You're not guaranteed to draw it, but still...
These quests are extremely difficult for a basic level hero, despite the intentions of the designers for it to be a way to "equip" a beginner hero. Why would not the three "equipped" heroes merely share some of their gear/gold with the new character? But setting that aside, some will skip these tasks entirely and go straight to the group quests, assuming that the solo hero (in storyline) had indeed proven themselves already. Of course another way is to play the solo quests as written with more than one hero! Two is still challenging, three is routine and four is a bit easy for most parties. If you do play these solos as group quests I would suggest simple multiplying the rewards (maybe with differentiated gear) to account for the extra heroes, with the "title" hero getting the original intended reward. Then again you could simply give out multiples like three sets of Elven Chainmail and a Wizard's Cloak for instance for MOTM.
*Something interesting in the draft notes, there is the suggestion that the designers were wanting to make it so every piece of furniture in a room could be searched individually (not just a single search to reveal all, as in the standard rules) and not just treasure chests either. This would certainly have slowed down gameplay, and really was only anticipated for solo quests where normally only a single search was possible. Would that apply anytime there was furniture or only when more than one piece existed in a room? Leaving that speculation aside...
Quest 1: Elixir of Life, Elven Bracers (only in remake edition). Elven Chainmail for completion. Up to 550 gold coins may be possibly found using the treasure deck*.
Quest 2: Potion of Healing (+4 BP), Helmet. 500 gold coins, another 150 for completion, (another 550 may be possibly found using the treasure deck*).
Quest 3: Potion of Healing (+4 BP), one Weapon of the Elf's choice from the Armory, 500 gold coins (Treasure Deck is not used in this quest, so no extra gold can be found).
The number of possible room searches for treasure are less in these quests than in the Frozen Horror solos, but it is still possible for a very lucky Elf to find all of the gold inthe treasure deck as well as what is found in the quest notes.
So 150 gold plus potentially up to 2,150 gold at maximum... the latter of which is enough to buy a Longsword (or Battle Axe; whichever one you didn't get from the Armory chest), Crossbow, Toolkit and have 750 left over for Potions!
Edit: Yes, forgot the "Treasure Horde!" (+300 gold coins) card in the OP that's to be added to the Treasure deck. You're not guaranteed to draw it, but still...