Long Pit Traps in EQP
The questbook for the Elf doesn't mention anything about disarming a Long Pit Trap.
It only says it can be jumped the short way as a regular pit trap or the long way by rolling a black shield on a combat die.
Damage taken by falling into such kind of pit is 2 Body Points!
It only says it can be jumped the short way as a regular pit trap or the long way by rolling a black shield on a combat die.
Damage taken by falling into such kind of pit is 2 Body Points!
Long Pit Trap
If a Hero wants to jump over this pit the long way, he must have at
least 3 squares of movement left after he moves next to the pit. The
Hero then rolls 1 combat die. A black shield means the Hero has
jumped across safely, using up 3 squares of movement. The Hero can
continue to move if he has more movement left. Any result other
than a black shield means the Hero falls into the pit, suffering 2
Body Points of damage. The Hero must roll a 5 or 6 on a red die on a
subsequent turn to climb out of the pit. While in the pit, the Hero
rolls 1 less combat die when attacking or defending (but never less
than 1 die).
Note: These traps can be jumped the short way, the same as regular
pit traps.