Several Questions regarding Even Boots
Posted: October 19th, 2018, 2:25 pm
"These boots grant the Elf an extra red die for movement. The Elf can roll 3 die for movement either before or after taking an action. The boots wear out if the Elf rolls identical numbers on any 3 dice"
1.) Only the Elf can wear Elven Boots, correct? Wizard's Cloak and Wizard's Staff specify "Can only be used by the Wizard", the Elf Quest Pack makes no specifications.
2.) When the Elf is wearing Even Boots is it mandatory that he roll 3 for movement? It says he "can", which sounds like it's optional if he rolls a 3rd.
3.) Where it says "Identical numbers on any 3 dice", do just 2 numbers have to match up or all 3? The boots would last longer with 3, he'll hardly get use out of them if only 2 have to match up.
4.) If he rolls 3 of a kind, do the boots cancel immediately or does he still count that extra die for this movement?
5.) I'm assuming he can't wear Even Boots with Rabbit Boots...?
6.) If he wears Elven Boots with Plate Mail shouldn't the 1 die movement rule and extra die movement allowance just result in 2 dice?
7.) If the Elf has Elven Boots while using the Disappear spell, a roll of 1 - 8 he's invisible, 9 - 12 the spell ends... nothing is specified for anything higher then 12, so I'll just assume the spell wears off.
1.) Only the Elf can wear Elven Boots, correct? Wizard's Cloak and Wizard's Staff specify "Can only be used by the Wizard", the Elf Quest Pack makes no specifications.
2.) When the Elf is wearing Even Boots is it mandatory that he roll 3 for movement? It says he "can", which sounds like it's optional if he rolls a 3rd.
3.) Where it says "Identical numbers on any 3 dice", do just 2 numbers have to match up or all 3? The boots would last longer with 3, he'll hardly get use out of them if only 2 have to match up.
4.) If he rolls 3 of a kind, do the boots cancel immediately or does he still count that extra die for this movement?
5.) I'm assuming he can't wear Even Boots with Rabbit Boots...?
6.) If he wears Elven Boots with Plate Mail shouldn't the 1 die movement rule and extra die movement allowance just result in 2 dice?
7.) If the Elf has Elven Boots while using the Disappear spell, a roll of 1 - 8 he's invisible, 9 - 12 the spell ends... nothing is specified for anything higher then 12, so I'll just assume the spell wears off.