Re: Elf spell questions
Posted: August 16th, 2021, 9:03 pm
lestodante wrote:About Hypnotic Blaze: WHEN the 3 missed turns should start for the monsters?
Do they start on their turn (Zargon's turn) or from the moment the Elf casts the spell (Elf's turn)?
With the first option, when the Elf casts the spell the next hero can enter the room and attack the monster but the monster can still defend.
With the second option, when the Elf casts the spell the next Hero may enter and attack an already blocked monster who can't defend.
That's a good question, I've never delved into it as i just assumed it started once the spell was cast. But by the way you addressed compared to the way I've played it, the monsters have lost their defense privileges for a maximum of 4 turns. However i think the card makers didn't take defense into mind when they first made this spell, more so focusing on negating the monster's attacks and movements. Yes, they did address the lack of defense, but it should be common knowledge at this point that the Elf Quest Pack (as well as the Barbarian Quest Pack) wasn't playtested to catch little bugs like this.
Naturally, i just skipped over the error you found, taking the hypnotism into effect as soon as the spell was cast. It can, after all, be used in a solo quest, but the Elf only gets 2 free attacks since he used his turn action to cast the spell.
In a group quest, if the elf doesn't have the last turn, you could negate thd monster's defense 4 times:
Elf casts spell, other heroes turn/monsters miss defence, monster 1st turn, heroes turn/monsters miss defense, monster 2nd turn, heroes turn/monsters miss defense, monsters 3rd turn...
It's up to Zargon on how you wish to proceed: After the monster's 3rd missed turn, you may end the spell there and they may defend on the heroes following turn, or wait until the monster's next turn to return to full capacity. Zargon, as usual, gets the final say on how to interpret this.
In my own personal opinion, this spell is vastly overpowered, especially when played under the context that you described. It's the only spell that effects multiple monsters (asides from maybe one's interpretation of Twist Wood), though on the flip side it could effect the heroes too. But as you pointed out, there are methods around this. But in my opinion, to balance this spell, if the Elf casts it in a room and another runs in immediately after, he too should have to roll for mind points. The Elf cast the spell and can't be effected, neither can the Wizard with 6 mind points, so i think it would be fair to subject the Barbarian and Dwarf to mind point tolls when this spell is cast. It would be a formal balance in my opinion.