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Breached wall tile question.

PostPosted: Monday June 27th, 2016 10:14pm
by Fullork345
When are they used?

Re: Breached wall tile question.

PostPosted: Monday June 27th, 2016 11:34pm
by knightkrawler
After the Earthquake spell lets the EWP put out the Earthquake marker. If it breaches walls, the breached wall tiles are also set up.
It's a freakin' mess.

Re: Breached wall tile question.

PostPosted: Wednesday June 29th, 2016 9:30am
by slev
Yeah, I changed the mechanics at my end so that the Earthquake was justa pemenant tile, and would act as a breach itself.

I did but a few other effects into my advanced game to make use of the Breach tiles though.

Re: Breached wall tile question.

PostPosted: Wednesday June 29th, 2016 11:19am
by knightkrawler
slev wrote:Yeah, I changed the mechanics at my end so that the Earthquake was justa pemenant tile, and would act as a breach itself.


Same. You would have been able to walki through pit traps into the other room.
I hated putting tiles one half each into two squares. Would have made more sense to just use a door or secret door. Guess they needed some more tiles for the print sheet.

Re: Breached wall tile question.

PostPosted: Wednesday June 29th, 2016 10:01pm
by Fullork345
Wow, they seem pointless lol.

Re: Breached wall tile question.

PostPosted: Saturday August 27th, 2016 1:32am
by Daedalus
Using the Earthquake tile as a permanent pit makes a lot of sense, but the mechanics can behave differently from placing a breached wall marker. A Hero in the created pit can only fight monsters (or Heroes) that are also inside with him. If he enters a room with only one movement, he can't attack monsters in the room that lay outside of the Earthquake tile. Thematically, that's fine, but if you place a breached wall marker instead, he can attack from just one square in. Similar differences occur as long as the Hero moves into the room completely within the Earthquake pit.

If I were to play with the Earthquake pit, I'd further houserule that a Hero could attack figures outside of the tile as from a standard pit. But now it occurs to me that a permanent Earthquake pit partially overlapping a long piece of furniture or 2-square monster creates issues. Perhaps a temporary Earthquake tile is good as it avoids potential complications, thus meriting the breached wall tiles.

I think the breached wall marker would have been better as 3 squares. Figures would be more stable on it, and it would fit the grid more aesthetically.

Re: Breached wall tile question.

PostPosted: Thursday May 9th, 2019 12:57pm
by wallydubbs
I can totally see how the Earthquake card and tile can make a wonderous mess of things. Going through Wizard's of Zargon, wasn't that bad, it was actually much easier than I expected.
The first encounter with the Storm Master was in the middle room, so I didn't really have much problem with the Earthquake tile there. When casting it through the center of the room it hit the elf and dwarf for 1 BP, killed a Mercenary and a sleeping orc. That was his last turn as the Dwarf killed him shortly after.

However in Final Conflict, as the Wizards are free to move around at the very start, I sent the Necromancer and Storm Master to lead the first attack. Unknowingly the Elf set off the falling block trap in the starting hallway and chose to fall back instead of separating from the group. This was the path I had intended to attack from as Storm Master. The Necromancer chose to go through the secret door and activate the Chaos Warriors and then take command of the undead in the next room, before he could reach the door to the small room in the south east quadrant, a mercenary had already spotted the falling block traps. The Elf, then knowingly activated the falling block trap, in front of the door, taking 2 hits but preventing Fenrax and his group from entering. This made the starting hallway inaccessible from that end.
The Dwarf, Wizard and a bunch of mercenaries were already engaged in battle with orcs and a gargoyle on the other side of the board.
The Storm Master was making his was around on the bottom far right with an entourage of Chaos Warriors. The Elf had stayed in the small room with the falling block traps to search for Treasure after casting Treasure Hoard on himself. In this quest the room on the bottom right of Quadrant 4 isn't a room at all, it's shaded on the map and thus considered "stone". This room of 4 spaces is the only thing standing between my Storm Master and the Elf... so I cast Earthquake to go through that room and hit the elf. What would be the best way to handle this?
Technically the room is considered stone and since there is no protocol I assumed the Earthquake can bust through it. So I put the Earthquake tile down, and used 2 broken wall tiles, which was awkward as it takes up half of 2 spaces (I had to wonder how far this was taken into consideration by the game makers...). However, the rest of that "stone" room should still be stone, so I felt marking the boundaries of the Earthquake tile with rubble tiles was an appropriate action.
I would assume, if an Earthquake is cast and runs into a piece of furniture that piece of furniture us removed from the board... a door, however, I'm not sure.

Re: Breached wall tile question.

PostPosted: Thursday May 9th, 2019 3:35pm
by lestodante
I think it's fine to use the earthquake to open a passage through rocks!

Re: Breached wall tile question.

PostPosted: Friday May 10th, 2019 5:05am
by Maurice76
wallydubbs wrote:However, the rest of that "stone" room should still be stone, so I felt marking the boundaries of the Earthquake tile with rubble tiles was an appropriate action.
I would assume, if an Earthquake is cast and runs into a piece of furniture that piece of furniture us removed from the board... a door, however, I'm not sure.


I would have ruled the same. The "room" isn't an actual room, for all practical purposes. I would also remove a door that's hit by this spell and replace it with a breach token.