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Treasure Horde

PostPosted: Friday February 12th, 2016 4:53pm
by SirRick
The card mentions that the target of the spell draws three treasure cards and must take them whatever they are. Does that include wandering monsters and hazards? If unlucky the hero could summon a room full of chaos warriors or get insta-killed by three arrow trap hazards. Does anyone ever cast this spell? Seems like a lot of danger for little reward.

Re: Treasure Horde

PostPosted: Friday February 12th, 2016 5:16pm
by slev
I've seen this kill the Wizard before.

Even funnier, was when the Wizard and the (injured) Barbarian where in the same rule, and the Wizard drew "Magical Trap" twice, plus "nothing", then used his movement to exit the room to safety, leaving the barbarian behind to get scorched.

Re: Treasure Horde

PostPosted: Friday February 12th, 2016 6:17pm
by SirRick
Maybe that is why the spell is called Treasure Horde, instead of Treasure Hoard? Because of the possibility of a horde of blood-thirsty monsters or exploding fireball traps?

Re: Treasure Horde

PostPosted: Saturday February 13th, 2016 12:19pm
by cynthialee
Wonky. Needs nerfing.

Re: Treasure Horde

PostPosted: Sunday February 14th, 2016 2:08am
by Gold Bearer
slev wrote:Even funnier, was when the Wizard and the (injured) Barbarian where in the same rule, and the Wizard drew "Magical Trap" twice, plus "nothing", then used his movement to exit the room to safety, leaving the barbarian behind to get scorched.
I've done it too. Unfortunately there was just two of us that played WoM so I was all the heroes. Still funny though.
:elf: "Oh cheers, thanks a lot!"
:barbarian: "freakin' wizards! :x"
:)

cynthialee wrote:Wonky. Needs nerfing.
Huh?

Re: Treasure Horde

PostPosted: Monday February 15th, 2016 7:40am
by slev
Gold Bearer wrote:
cynthialee wrote:Wonky. Needs nerfing.
Huh?

That spell has an over-large varience and needs adjusting for better ballence.

Re: Treasure Horde

PostPosted: Monday February 15th, 2016 7:55pm
by Gold Bearer
It doesn't need nurfing though, it's already a big risk and the detection spell set is the weakest of the seven as it is.

Re: Treasure Horde

PostPosted: Tuesday February 16th, 2016 5:00am
by The Admiral
It's best to cast it on the team tank who then searches for treasure in the first room of the quest.

Re: Treasure Horde

PostPosted: Tuesday February 16th, 2016 10:22am
by Gold Bearer
You can't cast it on someone else, has to be the caster. It's best to wait till the end of the quest and cast it in the last room if you're healthy enough.

Future sight has to be on the caster as well, it's a big reason why the detection spells are so weak.

Re: Treasure Horde

PostPosted: Tuesday February 16th, 2016 11:11am
by The Admiral
Why can't it be cast on someone else?