Kurgan wrote:But in the EU rules (ATOH was an EU exclusive originally), you can't use a spell or potion to save you from death at 0 BP and they would have been intended not to heal you between quests but to keep you alive for a really difficult series of missions.
The difficulty increases quite a bit using NA rules, since now traps can't be "fixed" after being sprung, and more monsters besides the Ogres have multiple body points
In the EU/UK rules the use of a healing potion to save you from death wasn't disallowed it just wasn't stated explicitly unlike in the US version so was open to interpretation. Reaching zero Body Points killed you instantly. A potion could be drank at any time. Did that 'any time' include the instant that your BP reached zero? That debate ended for me with the US rules edition that explicitly clarified that rule (although I'm not happy about the Healing Spell bit in the US rules but that is a separate discussion!)
More monsters than just the Ogres had multiple BP in ATOH even in the EU/UK edition - Gargoyle, Orc Statue (even an Orc Warlord is mentioned as a multiple BP monster even though there isn't an Orc Warlord in any of the Quests!?)
That said I agree with Kurgan around the main topic on this thread, that your BP (and MP) are restored between Quests, even when played as a series, for a couple of reasons.
1. This rule is stated in the rulebook and there is no explicit mention of this rule being suspended for the duration of this Quest Book (although I do recognise the argument that the 'playing the Quests as a series' set of rules could be seen as superseding all the rules in the relevant areas of the rulebook and therefore the Body Point restore is suspended by omission)
2. If we take the notion that, for the duration of this Quest Book, if 'quests are played as a series' your Body Points are NOT restored between Quests, then what is meant by the following rule, mentioned above
Daedalus wrote:under Mind Blast, p.10 wrote:
. . . if a character or monster loses all his Mind points as the result of a Mind Blast, he is knocked unconscious and remains out of play for the rest of that Quest. Mind points are recovered between Quests in the same way as Body points.
I infer from that statement that Body Points (and Mind Points) are restored between Quests as per the standard rules, and if the intention was that rule was suspended when 'played as a series', then Mind Blast should have had an additional clarification around the effects of the spell on those playing the Quests as a series
The alternative interpretation would mean that a character or monster losing all his Mind Points as the result of a Mind Blast would be knocked unconscious and remain out of play for the entire series of Quests, which seems unpalatable and I would like to think not the intention of the designers.
The bigger challenge to me is that if it was indeed felt by the designers (rightly or wrongly as I suspect not enough playtesting was done to be sure) that these Quests were sufficiently hard that to achieve balance Heroes either had to be allowed to find large amounts of Gold in every Quest and then spend it on loads of potions OR were to be given ~10,000GC free bonus giveaway in the form of Potions of Healing / Rejuvenation at the start of the series, then surely that shows that the designers of the Quest Book felt the Quests were so difficult that they need to employ some form of dodge or loophole. If that was their assumption then why not just make the Quests a little less difficult?