What to do in this situation.
Posted: November 6th, 2020, 8:18 am
So we were playing Fortress of the Ogre Lord the other night and there's the one small room full of skeletons and a pit trap.
The Elf was armed with a crossbow and fired the first shot from the secret doorway. The Wizard entered next, as skeletons are no big threat, but he fell into the pit trap. Over the next two turns the Wizard ran out allowing the rest of the heroes to clear out all the undead.
The Elf was standing in the doorway square and drew a Wandering Monster from the treasure deck. The only unoccupied space next to the Elf was the pit trap.
Ok, no big deal, Ogre in a pit, attacks with 1 less attack dice.
But then this happens:
Wizard runs in to assist the Elf and casts his Spell Scroll Ice Bridge over the pit!
This is just a regular pit trap. If this was just a Mummy or Goblin in the pit I'd just reason that they're trapped in the pit with an ice Bridge blocking their escape. But considering the size of the Ogre I'd wager half of him is already out of the pit.
I just reasoned that the Ogre couldn't move as the ice is holding him in place. So I used the rules of Ice Wall, giving the encasing ice 2BP with 6 defense dice and the Ogre can't move until the Ice is broken. He can, however attack adjacent targets in the meantime.
I'm just curious to see how other players might play this situation.
The Elf was armed with a crossbow and fired the first shot from the secret doorway. The Wizard entered next, as skeletons are no big threat, but he fell into the pit trap. Over the next two turns the Wizard ran out allowing the rest of the heroes to clear out all the undead.
The Elf was standing in the doorway square and drew a Wandering Monster from the treasure deck. The only unoccupied space next to the Elf was the pit trap.
Ok, no big deal, Ogre in a pit, attacks with 1 less attack dice.
But then this happens:
Wizard runs in to assist the Elf and casts his Spell Scroll Ice Bridge over the pit!
This is just a regular pit trap. If this was just a Mummy or Goblin in the pit I'd just reason that they're trapped in the pit with an ice Bridge blocking their escape. But considering the size of the Ogre I'd wager half of him is already out of the pit.
I just reasoned that the Ogre couldn't move as the ice is holding him in place. So I used the rules of Ice Wall, giving the encasing ice 2BP with 6 defense dice and the Ogre can't move until the Ice is broken. He can, however attack adjacent targets in the meantime.
I'm just curious to see how other players might play this situation.