Chaos Spells in AtOH?!?
I'm translating the .xlsx file from Patroclus Card Maker and came across this:
English
Chaos Spells
Dominate
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
If the Sorcerer scores two skulls or more, he may use the defender's combat piece(what?) for the duration of his turn.
It is always fun to roll the dice, but what's the point of the defenders roll?
Mind Blast
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The player who scores the most skulls inflicts Mind Point damage equal to the number of skulls he has in excess of his opponent's score.
This makes sense.
Mind Lock
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The defender will be frozen for one turn for each skull scored by the Chaos Sorcerer.
....that is not defended by a Heroshield. Better?
English
Chaos Spells
Dominate
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
If the Sorcerer scores two skulls or more, he may use the defender's combat piece(what?) for the duration of his turn.
It is always fun to roll the dice, but what's the point of the defenders roll?
Mind Blast
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The player who scores the most skulls inflicts Mind Point damage equal to the number of skulls he has in excess of his opponent's score.
This makes sense.
Mind Lock
The Chaos Sorcerer and defender both roll dice equal to their Mind Points.
The defender will be frozen for one turn for each skull scored by the Chaos Sorcerer.
....that is not defended by a Heroshield. Better?