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Undead Home Brew Ideas

PostPosted: Friday January 12th, 2024 1:29pm
by LucaRocks
My group is starting ROTWL within the next month if all goes according to plan. I was thinking of making some general rules for the pack that fit the theme of Undead. The heroes are already pretty loaded up so I want them to be challenged. Boss characters will be beefed up of course, but I was thinking more along the lines of basic rules so as to make it feel like this is a new area to explore with new challenges. Especially as this is the WL stronghold so there would be more powerful monsters.

Feel free to comment with your own ideas.

Here's some stuff I am definitely thinking I will add:

Skeletons can attack diagonal (no brainer since the app already does it)

Can't heal at 0 BP/MP because the WL will turn you into undead. (Must heal at 1 BP/MP or above).

Here's some stuff not sure of yet and would def appreciate feedback:

Zombies roll when 0 BP to resurrect to 1 BP. (Must roll black shield)

Zombies not places on board until heroes enter the room (to make it seem like they are rising from their graves)

Mummies can teleport to any part of the board 1 time per quest. (I envision mummies as the Boris Karloff type that can cast spells or pass through walls)

Alt: Certain mummies can cast a random Dread spell instead of attacking (1 time per quest)

Pit traps will always contain an undead monster. You fall into it in the usual manner then roll 1 combat dice (roll skull = skeleton, White shield = zombie, black shield = mummy)

WL is the wandering monster for one quest. He appears, rolls two combat dice (the hero can not defend against any skulls rolled) and disappears.

Thanks!

Re: Undead Home Brew Ideas

PostPosted: Saturday January 13th, 2024 10:26am
by Vorimir
The regeneration thing if they roll a black shield is someting I thought about giving to all undeads, not only zombies.

Re: Undead Home Brew Ideas

PostPosted: Saturday January 13th, 2024 11:14am
by SirRick
Skeletons attack diagonally? I just finished RotWL with the app and this never occurred. Is it an option that can be turned on/off in the settings? I have the current version of the app as well.

Re: Undead Home Brew Ideas

PostPosted: Saturday January 13th, 2024 12:29pm
by LucaRocks
Thanks Vormir!

And yes, SirRick... it is an option. Skeletons attack diagonal and goblins move attack and move.

Re: Undead Home Brew Ideas

PostPosted: Saturday January 13th, 2024 12:38pm
by j_dean80
LucaRocks wrote:Thanks Vormir!

And yes, SirRick... it is an option. Skeletons attack diagonal and goblins move attack and move.


Didn't know they added house rules

Re: Undead Home Brew Ideas

PostPosted: Saturday January 13th, 2024 5:47pm
by LucaRocks
I have only used the app a couple times myself but some others have commented that this was added some time ago.

Re: Undead Home Brew Ideas

PostPosted: Saturday January 13th, 2024 7:03pm
by SirRick
The Skeletons and Goblin options are listed as Advanced Skeletons and Advanced Goblins. I checked after reading this topic. The app doesn’t describe what the advanced features do, but after reading this, now we know.

I am a fan of the idea of Mummies being able to cast spells. I also like the Zombies possibly regaining their body point if they roll a black shield.

Maybe Skeletons could get +1 defend die vs Crossbows or similar weapons?

Re: Undead Home Brew Ideas

PostPosted: Sunday January 14th, 2024 6:50pm
by LucaRocks
Thanks for the feedback!

Re: Undead Home Brew Ideas

PostPosted: Saturday February 24th, 2024 3:21pm
by TheLastChaosWarrior
Yes I have homebrewed skills for the undead, which the EW can purchase to activate once he has scored the required number of EW points during previous games.
Skeleton. Always attack diagonal and skill called Exhume! Evil player can choose to place the Skeleton on the board whenever he likes, not just on when discovered but limited to up to 50% of marked room/passage contents. So if map says 4 skellys, he can do this with 2. Inspired by Clash of the Titans and arcade game Ghosts and Goblins!
Zombie. Infectious bite. If they cause damage, they may cause infection by biting Hero. Roll a CD. On a BS take one card from my Infection deck and apply.
Warning. There is one card in the deck that kills Hero instantly!!!
Mummy. Spirit attack. They can shoot a evil spirit at a Hero. Still three CD, but ranged.
Pass through Rock. Can sacrifice all movement to move one square through a wall. Can still attack!! Stops the doorway blocking!!!

Re: Undead Home Brew Ideas

PostPosted: Saturday March 2nd, 2024 9:35am
by LucaRocks
I'm glad we didn't start ROTWL yet because these are great suggestions! Thanks TLCW!

I really like the idea of skeletons popping up. Reminds me of the skeletons from Ray Harryhausen movies lol. I think just to make it fun, I will have the WL pop in and cast the spell that makes them appear. Just to show how dastardly he is!

I also think giving mummy's ranged attacks is a no brainer. I should have thought of that sooner, duh lol. Thanks for reminding me.

I was also thinking of pulling dread spells from other packs to use with the WL. There are some.apells you think he would have but doesn't. Like reanimation. Or maybe I could let him cast summon undead twice. Or maybe summon orcs but they would be undead orc ghosts that could go through walls. I also plan to add him to quests that he doesn't appear in. Just to give him more playtime. Of course he would be weaker in early appearances.