Who was the Witch Lord when he was... pre-deceased?
Posted: Friday November 6th, 2020 1:42pm
I'm sure there's a thread about this somewhere, but a search didn't turn up anything. (Or any spear traps.)
In HeroQuest the identity of the Witch Lord when he was alive is never really explained.
However, the Warhammer World from which HQ took inspiration has oodles of infamous undead guys running amok, and each of them has his or her own backstory. Arkhan the Black, Kemmler the Lichemaster, Krell the undead Champion of Chaos... and the great necromancer who invented the whole 'undead' thing in the first place, and incidentally once killed his entire country and raised them from the dead because REVENGE: Nagash.
I know, I know... HQ isn't really set in Warhammer but is more 'inspired by' it / set in a parallel world. And it doesn't really matter who the Witch Lord was. But it's fun to speculate.
I wouldn't want the Witch Lord to be Nagash, as he's one of the biggest of Warhammer big bads--roughly on the same power level as Morcar/Zargon in HeroQuest.
Also, in HQ, the Undead seem to serve Chaos. Or at least the Witch Lord serves Chaos, and he can control the dead. By contrast, in Warhammer, the Undead and Chaos don't really get on. Chaos is raw energy and emotion and change, whereas undeath is changeless and numb and unfeeling. There are exceptions, though, like the aforementioned Krell.
Matters are complicated by the many retcons that Warhammer background has gone through over the years. This is particularly true of the Undead, as the late 90s saw them split into two distinct factions (Vampire Counts and Tomb Kings) and some of their background was heavily revised to fit this.
Stay with me, I'm going somewhere with this...
I was taken by clmckay and Spookyhappyfun's suggestions in the mapmaking thread that Kalos, the ruined city where the Witch Lord built his underground fortress, is more or less the same place as the Warhammer location Morgheim. (Not to be confused with Mordheim.)
Thread: http://forum.yeoldeinn.com/viewtopic.php?f=143&t=3552&sid=ba809f862a8c908a27c92cdfd8f80ecc
Morgheim is a fair way south of the Empire, in badlands / desert territory. It's not too far from the Land of the Dead, Nehekhara (basically Warhammer's version of Ancient Egypt).
NB: In 6th edition, Morgheim was retconned to Mourkain, a city of vampires known as the Strigoi. I'm going to ignore that here.
I'm not sure if Morgheim was mentioned in Warhammer fluff in 1st-3rd edition. However, it shows up in the 4th edition Undead army book. This book--which is a great read, by the way--also features the complete (pre-retcon) history of Nagash. Morgheim itself is only a footnote to his story. But an interesting one...
Basically, Nagash's first attempt to conquer the world--long before the rise of the Empire--was thwarted by the last living king of Nehekhara, a man called Alcadizzar. The king slew Nagash, but died soon afterward. His body washed downriver into the Badlands south of the Empire. There nomadic tribes of humans fought with Orc tribes. Alcadizzar's body was found by the shaman of one such tribe: Kadon.
Unfortunately for Kadon, Alcadizzar's dead hands still clutched the crown of Nagash. Kadon kept the crown, and it started to whisper to him...
Kadon had visions of empire (no, not that one) and built a city on the site of Alcadizzar's burial mound. Thus arose the human kingdom of Morgheim. It wasn't a nice place to begin with. And it grew steadily less pleasant because that sinister crown continued to mess with Kadon's mind until he started to worship Nagash as a god. He even rewrote all of the Great Necromancer's discoveries and built a palace of black marble to live in over the burial mound. The kingdom used Zombies as slave labour. Eventually the Dwarves got so creeped out that they stopped trading with the humans. By that point, though, Kadon was a mighty sorcerer and had started devising his own spells to add to Nagash's lore. His people attacked the Dwarves to the north, but failed to defeat them.
Now here comes the bit that caught my attention--pp19-20 of Warhammer Armies: Undead, 1994. Bold emphasis added.
Well, well. Some Orc used an enchanted blade to slay Kadon, eh? Sounds familiar. And Kadon's people were known for making burial mounds, i.e. barrows, even as far north as the Border Princes--which are just the other side of the Black Mountains and Black Fire Pass? Hmm.
Now how could we tie this into HeroQuest background (assuming anyone besides me wants to)?
From HeroQuest base game questbook, Quest 12:
Well, you know, Kadon was a king of sorts. More of a priest-king I suppose. With a spooky crown and everything. And he did rule over dead subjects as well as living ones. And he was a necromancer. And he was destroyed by an enchanted blade.
In Warhammer, as far as I know, that was the end of Kadon--he didn't come back to (un)life. But maybe in HeroQuest he did. Presumably he predates Morcar and Mentor's little tiff. Perhaps, in the time of the Empire, Rogar and friends, Morcar revived Kadon to bring the Undead to his banner. That might explain why he ended up sealed in Barak Tor, a long way north of Morgheim. (He wakes up as if he was just imprisoned, rather than 'destroyed', implying that the time he was killed by the Spirit Blade wasn't necessarily the same incident as the day he was sealed in Barak Tor.)
The Spirit Blade itself is said in HQ to have been forged by Dwarves and cooled in an Elven fountain. That suggests it comes from a time when Dwarves and Elves got along. In Warhammer that was many thousands of years ago--long before this whole Morgheim caper, even. Probably even before Undeath was invented. So it's likely that the Spirit Blade wasn't originally made to kill undead things at all, but for some other purpose--maybe fighting Chaos daemons. At some point it was lost or taken, and one way or another down the centuries found its way into the possession of a certain Orc, Mr Dork Redeye Esq.
If the Witch Lord was once Kadon, and his home was Morgheim, and Morgheim was Kalos, it would explain why he relocates there after the end of the base game questbook, why there would be an underground fortress there waiting for him, and why he takes to the throne. (He ruled there once, after all.)
There's also the odd fact that the ancient city was called Morgheim in the first place. The Warhammer Undead book claims that this was its name in the local language of the founders, meaning 'Place of Death' because it's where Alcadizzar's body was found. But it sounds awfully Empire-esque to me. (Middenheim, Mordheim, etc.) More like a name that the folk of the Empire would give it thousands of years later. After all, what else would they call a ruined city than a place of death?
'Kalos' on the other hand sounds more ancient and foreign (by Empire standards). Could Kalos have simply been the original name of Kadon's city?
We could then assume that Skulmar was the captain of Kalos's armies once upon a time, while Kessandria was... who knows? The consort of Kadon? The Witch-Queen and the Witch-Lord, greatest self-styled acolytes of Nagash?
Naturally, some things don't quite fit. Rather inconveniently, the Return of the Witch Lord booklet says that Morcar destroyed Kalos long ago. (Everyone blames him for everything, poor guy.) There might be a way around this, though. I've assumed that the whole Morgheim debacle predates Morcar. But maybe it doesn't. Maybe Mentor and Morcar go further back than I thought. Maybe Morcar sent the Orcs who sacked Morgheim / Kalos, for his own purposes?
Hmm...
...yes, it's a slow night, how did you guess?
In HeroQuest the identity of the Witch Lord when he was alive is never really explained.
However, the Warhammer World from which HQ took inspiration has oodles of infamous undead guys running amok, and each of them has his or her own backstory. Arkhan the Black, Kemmler the Lichemaster, Krell the undead Champion of Chaos... and the great necromancer who invented the whole 'undead' thing in the first place, and incidentally once killed his entire country and raised them from the dead because REVENGE: Nagash.
I know, I know... HQ isn't really set in Warhammer but is more 'inspired by' it / set in a parallel world. And it doesn't really matter who the Witch Lord was. But it's fun to speculate.
I wouldn't want the Witch Lord to be Nagash, as he's one of the biggest of Warhammer big bads--roughly on the same power level as Morcar/Zargon in HeroQuest.
Also, in HQ, the Undead seem to serve Chaos. Or at least the Witch Lord serves Chaos, and he can control the dead. By contrast, in Warhammer, the Undead and Chaos don't really get on. Chaos is raw energy and emotion and change, whereas undeath is changeless and numb and unfeeling. There are exceptions, though, like the aforementioned Krell.
Matters are complicated by the many retcons that Warhammer background has gone through over the years. This is particularly true of the Undead, as the late 90s saw them split into two distinct factions (Vampire Counts and Tomb Kings) and some of their background was heavily revised to fit this.
Stay with me, I'm going somewhere with this...
I was taken by clmckay and Spookyhappyfun's suggestions in the mapmaking thread that Kalos, the ruined city where the Witch Lord built his underground fortress, is more or less the same place as the Warhammer location Morgheim. (Not to be confused with Mordheim.)
Thread: http://forum.yeoldeinn.com/viewtopic.php?f=143&t=3552&sid=ba809f862a8c908a27c92cdfd8f80ecc
Morgheim is a fair way south of the Empire, in badlands / desert territory. It's not too far from the Land of the Dead, Nehekhara (basically Warhammer's version of Ancient Egypt).
NB: In 6th edition, Morgheim was retconned to Mourkain, a city of vampires known as the Strigoi. I'm going to ignore that here.
I'm not sure if Morgheim was mentioned in Warhammer fluff in 1st-3rd edition. However, it shows up in the 4th edition Undead army book. This book--which is a great read, by the way--also features the complete (pre-retcon) history of Nagash. Morgheim itself is only a footnote to his story. But an interesting one...
Basically, Nagash's first attempt to conquer the world--long before the rise of the Empire--was thwarted by the last living king of Nehekhara, a man called Alcadizzar. The king slew Nagash, but died soon afterward. His body washed downriver into the Badlands south of the Empire. There nomadic tribes of humans fought with Orc tribes. Alcadizzar's body was found by the shaman of one such tribe: Kadon.
Unfortunately for Kadon, Alcadizzar's dead hands still clutched the crown of Nagash. Kadon kept the crown, and it started to whisper to him...
Kadon had visions of empire (no, not that one) and built a city on the site of Alcadizzar's burial mound. Thus arose the human kingdom of Morgheim. It wasn't a nice place to begin with. And it grew steadily less pleasant because that sinister crown continued to mess with Kadon's mind until he started to worship Nagash as a god. He even rewrote all of the Great Necromancer's discoveries and built a palace of black marble to live in over the burial mound. The kingdom used Zombies as slave labour. Eventually the Dwarves got so creeped out that they stopped trading with the humans. By that point, though, Kadon was a mighty sorcerer and had started devising his own spells to add to Nagash's lore. His people attacked the Dwarves to the north, but failed to defeat them.
Now here comes the bit that caught my attention--pp19-20 of Warhammer Armies: Undead, 1994. Bold emphasis added.
"Then from the mountains came a savage horde of Orcs under the Warlord Dork Redeye. [With a name like that, I'm not surprised he was a bit cranky.] Redeye was armed with an enchanted blade that made him proof against any evil magics, and the men of Morgheim and their Undead lackeys were no match for his savage horde. The howling greenskinned devils swept through Kadon's kingdom with fire and the sword, driving the few survivors north. Kadon himself was slain by Redeye in an epic duel amid the blazing streets of Morgheim. Upon his death his kingdom ended. Kadon's chief disciple snatched the crown from his dead master's head and fled northward, often being forced to hide from Orc pursuit.
"Today no trace can be found of the lost kingdom of Morgheim save for a few fire-scorched ruins and haunted barrows within which evil things dwell. These blighted remnants of the lost kingdom account for the burial mounds scattered throughout the Badlands and the Border Princes."
Well, well. Some Orc used an enchanted blade to slay Kadon, eh? Sounds familiar. And Kadon's people were known for making burial mounds, i.e. barrows, even as far north as the Border Princes--which are just the other side of the Black Mountains and Black Fire Pass? Hmm.
Now how could we tie this into HeroQuest background (assuming anyone besides me wants to)?
From HeroQuest base game questbook, Quest 12:
"The gem [the Star of the West] lies in Barak Tor, the resting place of the Witch Lord. He was also known as the King of the Dead, a powerful servant of Morcar, and was destroyed by the Spirit Blade long ago."
Well, you know, Kadon was a king of sorts. More of a priest-king I suppose. With a spooky crown and everything. And he did rule over dead subjects as well as living ones. And he was a necromancer. And he was destroyed by an enchanted blade.
In Warhammer, as far as I know, that was the end of Kadon--he didn't come back to (un)life. But maybe in HeroQuest he did. Presumably he predates Morcar and Mentor's little tiff. Perhaps, in the time of the Empire, Rogar and friends, Morcar revived Kadon to bring the Undead to his banner. That might explain why he ended up sealed in Barak Tor, a long way north of Morgheim. (He wakes up as if he was just imprisoned, rather than 'destroyed', implying that the time he was killed by the Spirit Blade wasn't necessarily the same incident as the day he was sealed in Barak Tor.)
The Spirit Blade itself is said in HQ to have been forged by Dwarves and cooled in an Elven fountain. That suggests it comes from a time when Dwarves and Elves got along. In Warhammer that was many thousands of years ago--long before this whole Morgheim caper, even. Probably even before Undeath was invented. So it's likely that the Spirit Blade wasn't originally made to kill undead things at all, but for some other purpose--maybe fighting Chaos daemons. At some point it was lost or taken, and one way or another down the centuries found its way into the possession of a certain Orc, Mr Dork Redeye Esq.
If the Witch Lord was once Kadon, and his home was Morgheim, and Morgheim was Kalos, it would explain why he relocates there after the end of the base game questbook, why there would be an underground fortress there waiting for him, and why he takes to the throne. (He ruled there once, after all.)
There's also the odd fact that the ancient city was called Morgheim in the first place. The Warhammer Undead book claims that this was its name in the local language of the founders, meaning 'Place of Death' because it's where Alcadizzar's body was found. But it sounds awfully Empire-esque to me. (Middenheim, Mordheim, etc.) More like a name that the folk of the Empire would give it thousands of years later. After all, what else would they call a ruined city than a place of death?
'Kalos' on the other hand sounds more ancient and foreign (by Empire standards). Could Kalos have simply been the original name of Kadon's city?
We could then assume that Skulmar was the captain of Kalos's armies once upon a time, while Kessandria was... who knows? The consort of Kadon? The Witch-Queen and the Witch-Lord, greatest self-styled acolytes of Nagash?
Naturally, some things don't quite fit. Rather inconveniently, the Return of the Witch Lord booklet says that Morcar destroyed Kalos long ago. (Everyone blames him for everything, poor guy.) There might be a way around this, though. I've assumed that the whole Morgheim debacle predates Morcar. But maybe it doesn't. Maybe Mentor and Morcar go further back than I thought. Maybe Morcar sent the Orcs who sacked Morgheim / Kalos, for his own purposes?
Hmm...
...yes, it's a slow night, how did you guess?