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Hero Quest 2021 Remake: Errata Compilation

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » October 9th, 2023, 6:24 am

Well, writting the rule there would be useful of course, but I don't think it is an errata, it is more something linked with style. If you check The Frozen Horror questbook occur the same, the Frozen Horror monster abilities in the Monster Reference Chart does not show it may also attack diagonally. The same for the Monster cards of Giant wolves and Frozen Horror.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby The Admiral » October 10th, 2023, 5:56 am

LucaRocks wrote:I didn't see it on the first page but the Mage of the Mirror quest book I got from Hasbro's official site on the last page where the monsters are listed does not say the wolves can attack diagonally. I know that's a rule that all double based characters have, so I'm not sure if this is an actual error.

I would think that since the page was meant to be used as a quick reference guide, it should state the above on there.


Dang! I must have missed that. I had to get the old rulebook out to check. we didn't play with this and it makes them even more awesome than they already are!


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby The Admiral » October 10th, 2023, 6:15 pm

Not sure if this errata but in room D of quest 7 of TCoPD (page19) there is a potion of rejuvination. The card on page 2 shows it restoring 1BP and 1 MP, but on page 19 it is described as healing 4BP and 1 MP?


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » October 12th, 2023, 1:02 pm

Well, it is true those rules do not fit with regular Potion of Restoration ones, however it is also true that quest notes give total freedom to the author to create any special rules for any item, the most common example are the Potions of Healing found by the Heroes since their healing power varies a lot from one quest to other, so I would not consider it an errata. Nevertheless, having different rules for the same item looks a bit wierd and unpractical when writting down it in the Character Sheet, which sometimes could lead to confusing situations.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby The Admiral » October 12th, 2023, 4:43 pm

You are correct of course about notes overriding the rules, but it struck me as odd that the quest book included the potion of rejuvination in its potion shop, and then with the only such potion found in the quest gave it different stats?


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » October 12th, 2023, 5:43 pm

Just trying to close this (maybe still) opened topic since some months ago:

Bareheaded Warrior wrote:
LucaRocks wrote:
Kurgan wrote:
LucaRocks wrote:Sorry if this is the wrong place to ask but aren't the falling block traps in Quest 13 errata? Its pretty ambiguous on how to play them (i.e. can you search and disarm, is every hero who walks by affected by them? Etc...)

Not sure if they were ever explained properly by any official channels. Sorry if they were and I missed something on this thread.

I'm not sure there's any "errata" for the Falling Block traps in Quest 13 of the NA Game System. The quest notes clearly explain they are different and don't block the squares and you don't put tiles down.

Quest notes that modify the usual rule mechanics for that quest only, are not errors.

In this Quest, the rules for falling block squares are different. Any player who moves onto one of these squares must roll a Red die. If he rolls a 4, 5, or 6, he will lose 1 Body Point.If the player is equipped with a helmet, he will only lose a Body Point on a roll of a 6. Monsters are not affected by these squares. Do not place the falling block tiles onto the gameboard. Heroes are not blocked by these squares in this Quest.

No significant changes to the text in the remake edition.

Yeah you're right. I guess my hang up was that it felt like a wasted opportunity. Like it should have been more than what it actually is. Make them un-discoverable, not disarmable... Something to increase the difficulty.

...

You could notice that although the falling block icon is used to represent these on the quest map, there is no mention of the word "trap" in the description of how to handle these, so you could consider these to just be a special dungeon event, hazard or feature and execute exactly as described in the Quest Notes without assuming that they are a trap.

...

Their trap icons are 'gold' coloured in the quest map of quest #13 fo Game System questbook, so according to the general rules described in the remake's Rulebook, it means that they are TRAPS. Moreover, it also means that they are detectable and disarmable traps like any other regular trap, if not indicated otherwise. I don't see any rules flaw about it.

We could have doubts about if more than one Hero may be affected by the trap in subsequent turns, but in my opinion only one Hero may be affected. The quest notes treat these traps exactly the same as the regular falling block traps, despite the described rules exceptions, so I think we should assume the trap dissapears if it is triggered. Then, in my opinion no errata exists in quest #13 about this topic.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » October 12th, 2023, 5:54 pm

Nlinindoll wrote:Surprised we haven’t added this to the list yet. Kellar’s Keep questbook page 12 (quest 3) appears to call for FOUR double block tiles. If you only own the GS and KK you only have two double block tiles. Of course you can use two 1x1 block tiles next to one another, but the questbook should reflect this.

Yes, you are right. Not a big issue because you would own sufficient 1x1 wall tiles to make the same game effect, but technically it is an errata. The same happens in KK quest 4.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » October 12th, 2023, 6:40 pm

Just to inform you that I have updated the first post of this thread with the last findings, the one which includes the summary of errata detected until now.

I am quite surprised about the number of errata detected in RotDM, which is quite low than other expansions, if it is correct, good news for sure! However, please, I encourage you to continue sharing here if you find more errata in the current and subsequent expansions to be released. Thanks.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Bareheaded Warrior » October 13th, 2023, 11:20 am

HispaZargon wrote:Just trying to close this (maybe still) opened topic since some months ago:

Bareheaded Warrior wrote:
LucaRocks wrote:
Kurgan wrote:
LucaRocks wrote:Sorry if this is the wrong place to ask but aren't the falling block traps in Quest 13 errata? Its pretty ambiguous on how to play them (i.e. can you search and disarm, is every hero who walks by affected by them? Etc...)

Not sure if they were ever explained properly by any official channels. Sorry if they were and I missed something on this thread.

I'm not sure there's any "errata" for the Falling Block traps in Quest 13 of the NA Game System. The quest notes clearly explain they are different and don't block the squares and you don't put tiles down.

Quest notes that modify the usual rule mechanics for that quest only, are not errors.

In this Quest, the rules for falling block squares are different. Any player who moves onto one of these squares must roll a Red die. If he rolls a 4, 5, or 6, he will lose 1 Body Point.If the player is equipped with a helmet, he will only lose a Body Point on a roll of a 6. Monsters are not affected by these squares. Do not place the falling block tiles onto the gameboard. Heroes are not blocked by these squares in this Quest.

No significant changes to the text in the remake edition.

Yeah you're right. I guess my hang up was that it felt like a wasted opportunity. Like it should have been more than what it actually is. Make them un-discoverable, not disarmable... Something to increase the difficulty.

...

You could notice that although the falling block icon is used to represent these on the quest map, there is no mention of the word "trap" in the description of how to handle these, so you could consider these to just be a special dungeon event, hazard or feature and execute exactly as described in the Quest Notes without assuming that they are a trap.

...

Their trap icons are 'gold' coloured in the quest map of quest #13 fo Game System questbook, so according to the general rules described in the remake's Rulebook, it means that they are TRAPS. Moreover, it also means that they are detectable and disarmable traps like any other regular trap, if not indicated otherwise. I don't see any rules flaw about it.

We could have doubts about if more than one Hero may be affected by the trap in subsequent turns, but in my opinion only one Hero may be affected. The quest notes treat these traps exactly the same as the regular falling block traps, despite the described rules exceptions, so I think we should assume the trap disappears if it is triggered. Then, in my opinion no errata exists in quest #13 about this topic.


I agree with your logic entirely but the context in which these appear, only once and in a quest set in a ruined temple, could be taken to mean that they were never intended as traps that had been set up to trap intruders, but are naturally occurring 'features' of exploring an unstable ruin, and this is perhaps reinforced by the accompanying text in the Quest Book that doesn't contain the word "trap" at all and states that "any player moving onto the square is affected" (and it doesn't have the usual 'without first searching for traps' clause).
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

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FAQs, Errata & Clarifications for the Original Editions
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » October 13th, 2023, 3:04 pm

SQT and PoT call for the use of entrance and/or exit doors in most of their quests, but the new retail boxes don't come with any doors (owners of only the game system will have to re-use closed doors). Of course we don't yet know the extent of corrections to those books prior to release on Nov 15th, but if we go by the Mythic versions then that is a slight issue if you don't happen to own at least one other expansion (like KK/ROTWL).


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