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HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 9th, 2016, 1:22 am
by Daedalus
Discussion links:

3. HQ25 - Choose your monsters + stats

HQ25 - The great TO-DO list
HQ25 Petrify Spell Card

Here's the fifth of six polls dealing with the six chosen monsters for the HQ25 Quest Pack--it's a long one. Vote once for stats (lowercase choices) and once for ability (uppercase choices.) You may change your votes. Feel free to express your views and ideas in this topic thread, as later ideas can be added in the placeholder options.

If you're not sure of the description in an entry, follow the matching-lettered discussion link of this post for a fuller explanation at the original post. The links also indicate original stat and ability matchups intended by the creator.

The Beastman, Minotaur, and Chaos Dwarf polls are still open, and a missing Kobold ability option has been swapped in.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 9th, 2016, 7:04 am
by knightkrawler
I voted a) because I don't see the Basilisk as a boss monster type*,
but rather as a serious nuisance like a wraith (that attacks mind points in my game) or the yeti with its annoying hug attack.
As special rule I chose D4 because it's a familiar mechanic used for chaos and Ogre Horde spells before
that makes sense thematically.

That being said, heroes turning to stone (meaning dying) is a nice lead-in to the next quest, where an artefact has to be found that can re-animate them.
The player(s) with the dead hero(es) have to pick a mercenary (being able to search for treasure) and play a retrieve-quest,
as easy or hard as it needs to be.
It shouldn't be able to kill all heroes. Maybe it shouldn't be able to leave a certain area of the map, like one of the "quadrants" of 5/6 rooms,
or lose this ability if it does.

I prefer fully sapient beings as bosses towards the end of a campaign,
and the basilisk shouldn't be it.
This turn-to-stone specimen should be a climax towards two thirds of the campaign, methinks (somewhere in quest 16 through 18 of 25).

*I haven't seen a miniature suited that is bigger than 1x2 squares. More like 4 to 8-ft long lizards, like a monitor, maybe.
Where have I seen the six- or eight-legged miniature? Otherworld? Reaper?
Doesn't fit the stats of b), which is leading with 2 votes at this point.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 9th, 2016, 12:20 pm
by GimmeYerGold
knightkrawler wrote:I voted a) because I don't see the Basilisk as a boss monster type*,
but rather as a serious nuisance like a wraith (that attacks mind points in my game) or the yeti with its annoying hug attack.
As special rule I chose D4 because it's a familiar mechanic used for chaos and Ogre Horde spells before
that makes sense thematically.

That being said, heroes turning to stone (meaning dying) is a nice lead-in to the next quest, where an artefact has to be found that can re-animate them.
The player(s) with the dead hero(es) have to pick a mercenary (being able to search for treasure) and play a retrieve-quest,
as easy or hard as it needs to be.
It shouldn't be able to kill all heroes. Maybe it shouldn't be able to leave a certain area of the map, like one of the "quadrants" of 5/6 rooms,
or lose this ability if it does.

I prefer fully sapient beings as bosses towards the end of a campaign,
and the basilisk shouldn't be it.
This turn-to-stone specimen should be a climax towards two thirds of the campaign, methinks (somewhere in quest 16 through 18 of 25).


Not sure if I recommended this already, but the petrifying potion effect from Quest 7: The Lost Wizard would be appropriate as well.
Image
Maybe the Hero is "stoned" for 1d6 rounds when the spell takes effect. Taking one hero out of the battle, even if they come back again, can turn the tide in Zargon's favor, being literally petrified rather than outright dead is thematic--the player must wait and watch the battle unfold around them until they can rejoin. Just a thought :2cents:

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 9th, 2016, 9:24 pm
by Daedalus
Good spot, GimmeYerGold! The potion-like ability has been added to the poll as choice L).

@ knightkrawler,
A retrieve Quest for a stone antidote is a cool idea. If a mercenary is used, I think the low Body Points may be a problem. Maybe two mercenaries for stoned Hero? Another alternative could be a structure similar to Quest 6 of RotWL, where the stoned Hero or Heroes are found and restored after the fetch Quest is underway.

Your plot placement about two-thirds in can certainly fit. I briefly reviewed the story arcs and chapters: Sotiris' arc, Sjeng's arcs, some Goblin-King chapters, Gootchute's arcs, MrBigB's chapter, arc, and chapter, Goldbearer's chapter, I would also like to see more of the Basilisk in a few other Quests, especially the Reptilian-themed Fimir-Kobold swamp arc. That chapter is currently one of the earlier ones.

I'm a fan of keeping a monster lower-powered so it can get more use our low-to-mid level Quests. I think it would be wise to have a more versatile, less lethal Basilisk that only temporarily petrifies or has a fairly-stable resist mechanic to avoid quick, unlucky deaths. We could include even more than one Basilisk if the stats are low. This can make for a few interesting, swingy battles. I voted g) and D4).

I suggest reserving the stronger 8 Body Point Basilisk that permanently petrifies a victim as a named monster in the Notes section of an even later Quest in the arc. Choices b) and D3) could work nicely. Think Shelob as compared to the Mikwood giant spiders as an analogy of potency and story value. Gorragon could either be guarding the way, one of the necessary artifacts, or perhaps it's head could be the artifact that later defeats another (final?) boss, ala Clash of the Titans. Perhaps an Aegis Shield must first be gotten to withstand such a powerful opponent, like the Spirit Blade foiled the Witch Lord.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 10th, 2016, 2:30 am
by Anderas
There.
What GimmeYerGold said.

I voted for that option.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: August 27th, 2018, 3:23 am
by Anderas
Do we talk the historical myth, a snake with the head of a chicken? :lol:



Or is our basilisk a giant snake with some added thorns? That my preferred, I have a model for that.

Or is our basilisk a giant Gecko? That's basically a lizard.

Or is our basilisk an especially small dragon?

After googling an hour, I found all of those variants, and only the first one without copyright.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: August 31st, 2018, 1:33 am
by Daedalus
What has been said previously on this question:


It's pretty open ended, but maybe that is okay. I'd say go with a scary reptile head-shot on this one to avoid the whole body issue. That way, people are more free to use the figure they have or choose.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 13th, 2018, 4:46 pm
by Daedalus
A Potion of Freedom will fit in the expanded Alchemist's Shop of the Quest Pack. It may end any paralysis effect for the Hero who drinks it. I'd say a paralyzed victim could use it. If that's too much, an adjacent Hero would need to administer it, but that's more complicated.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 14th, 2018, 8:55 am
by Anderas
Anybody vetoing this symbol with a proper counterproposal?

Image

All In One Pack Monsters --> Snake (WH's)

as said, if it passes, I would make an object.xml that introduces a new folder HQ25 and spawns a twin under the name "Basilisk" for quest designers.

Re: HQ25 monster stats and abilities #5 the Basilisk

PostPosted: September 14th, 2018, 10:52 am
by knightkrawler
Anderas wrote:Anybody vetoing this symbol with a proper counterproposal?

Image

All In One Pack Monsters --> Snake (WH's)

as said, if it passes, I would make an object.xml that introduces a new folder HQ25 and spawns a twin under the name "Basilisk" for quest designers.


maybe that ice lizard thingie in the d&d board game folder would fit. more lizard, more face, less snake, less full-body. just an idea.