Goblin-King wrote:So how do we deal with chaos spells for cultists?
It's just like the basilisk, they kinda need to have a specific rule that always applies to them.
Top of my head:
At the beginning of each of Morcar's turn, if at least one Chaos Cultist is on the board, draw a single random chaos spell card.
A single Chaos Cultist may cast that spell instead of attacking during that turn.
EDIT: I apparently skipped a couple of posts. KK and GB, where did you get the stuff about Ball of Flame? And "cast as a group"?
Did I miss something somewhere?
Regardless I believe the monsters abilities were never actually finalized for the sake of moving on.
Gold Bearer and I have been hashing out ideas for the cultists' chapter in its own thread (to save space in the big thread), which you can find
here.
Currently we are operating under the assumption that Cultists need to be in a group of three or more in the same room or corridor to cast their chaos magic, the specifics of which varies by Quest and is described in sufficient detail in the Quest Notes.
The two of us have many other ideas which are slowly coalescing into playable Quests. Once those are posted, I will be deferring to Sjeng (or whoever has the Mandate of Heaven if it's not him) as far as which concepts stay and which ones go.