by Felindar » Wednesday September 24th, 2008 10:23am
Well for one thing, I expanded Heroquest allot. First off I have Dragon Strike, Dark world, Fantasy paths, Mighty Wariors,Advanced HQ, the DnD tiles Basicaly any game with tiles. {I was Addicted early on by HQ} I made up stats for all sorts of minis, I use the ones posted on the old site for fimir mages and scaven. The advancing your character rules let the games expand and grow allot. With the Dnd mins I have them going up aginst, pirates, bugbears, Dark elves, add infinitum. I also used the standard treasure with one or two of my own additiions for regural rooms, Warhammer quest encounters for nice rooms {with stats corected for HQ} and the DnD card master set for treasure rooms. When you can encunter many of the larger mosnsters out of the Dnd world you think twice. The nice thing is that some of them let you pull a treasure card, so some of those encounters run on and on going into 4 or more encounters. That deck also includes NPCs so it gives lots of opportunities for fre form role play.
Probably the bigest one I did was the Quest for the steam mage I made up stats for a bunch of the Mage knight steam golums. This and the hybrid tiles, a fantasy gothic teckno set let me run a uniqe game lasting over a whole summer.
So no talk about HQ being repetitive let the imagination fly free. With only a hanfull of stats to make up a new moster can be made in about 1 min.
But yep I use the minis from the star wars mini game I would love to see your board though. I use all of the Galaxy tiles from Wizards not to mention the maps from the expansions. I have the Equivelent of the basic game done GM screen Armory cards for searching and powers. pbobably the one house rule of mine that you would have to use is that I have spell levels, you get 3 and 9 and can choose from some diffrent schools. Clerical types use the origional spells from HQ, and Mages use the Dragon strike or Warhammer quest spells with changes for HQ. but those have Levels So I was able to make up the Starwars game using spells that had already been playtested out, but those abilities come in levels.
Pete
God makes us strong for a little wile so we can defend the weak.