Phoenix wrote:Each Hero is allowed to search each room once. So that is a maximum of 4 searches per room.
So anyway, I remember as a kid, we never actually followed this rule. In fact I don't think, in our groups, that we ever even noticed this. We always operated on each room can be searched once, period. (Don't really know how we missed that and decided this was actually the rule, but whatever.) It wasn't until years later when I finally realised this rule and thought to myself, "wow, that changes everything!" No longer is it the player immediately after the barbarian - in our groups it was usually the dwarf following the typical barbarian-dwarf-elf-wizard turn format - that is collecting all the treasure. Everyone gets a chance no matter the situation!
This seemed well and good until I played with a couple groups much later in years using this "new" rule that I had found. Unfortunately, I didn't too much care for it. Due to luck of the draw and everyone getting into treasure seeking, all the good treasures ran out fast, even with the shuffling after bad draws, so that latter rooms would always result in WM's or traps. This eventually led to heroes no longer searching for treasure halfway through the quest after they felt a good portion of the "good" cards had been drawn and ended up leaving some "needed" treasures left behind and then sort of having to nudge them in the right direction on missed items of importance.
I have never used any optional treasure deck rules, like some of the ideas phoenix or drathe has proposed. I certainly want to try, as I like the ideas involved and it certainly seems like it could potentially solve this problem, creating an unknown amount of good vs bad cards in a given deck.
Anyway, just wondering if its just me having horrible dumb luck with this rule and succumbing to some sort of strange treasure-seeking anomaly or what?