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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Vokills wrote:I love tinkering with game rules
Vokills wrote:Elf Archers can stop during their Movement to make an attack with a Bow weapon.
Milk wrote:I'm assuming this means they have the option to move-combat-finish move? That's one thing that's always bothered me with HQ, not having that ability, but then at the same time, I've always embraced it as it makes strategy that much more interesting when you know you can't move anymore once you rush in and fight, at least until yr next turn.
If this is the case with the archer, it can add a whole new level of interesting strategem with one character able to perform a move-fight-move combo that no one else can't.
Vokills wrote:I was considering making some advancement rules, and using these Heroes as a basis for some of it, but I haven't found many advancement rules I like, and I can't come up with any I particularly like. Recently I was considering using the Warhammer FRP rules as a basis, since HeroQuest takes a huge chunk of its inspiration from the Warhammer Fantasy games.
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