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Wandering Monsters
These monsters pop out of holes and hidden places, and wander into rooms.


drathe wrote:Wandering Monsters
These monsters pop out of holes and hidden places, and wander into rooms.
drathe wrote:Giving Zargon a blank Quest Map, or duplicate Quest map which he may mark. When the Wandering Monster is drawn, the monster is placed elsewhere on the board, but the Heroes won't know exactly where. Zargon will move the monster on the map until it is in line of sight of the Heroes.




Ethica wrote:My main problem with WMs is that the card says they "attack immediately", which is fine because you wouldn't want them being wiped out by another hero before they had a chance to punish the greedy treasure hunter. But does this mean that if the next turn is Morcars they effectively attack twice, or do they not attack for the first of Morcar's turns thereafter?






This came to bring some pace to the game, as the heroes use too many "unmonstered turns" to take position before opening EVERY door, or waiting for the slower characters to came




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