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SirRick wrote:Has anyone considered using consumable wands that the wizard could buy?
For a WQP, instead of creating a wizard themed Alchemist's Shop, I wanted to have "The Mage Guild" instead. Here the wizard (and maybe the elf) could buy wands based on the 4 main spell groups, each having limited uses.
Here is what I'm considering:
Wand of Air: 500 Gold, Casts Swift Wind x 5
Wand of Earth: 500 Gold, Casts Rock Skin x 5
Wand of Fire: 500 Gold, Casts Fire of Wrath x 5
Wand of Water: 500 Gold, Casts Veil of Mist x 5
I feel 500 gold is a fair price for what you get, but considering how much the Alchemist's Shop potions cost, I'm not sure if I should increase the price.
I chose spells that usually don't get used much, and will not break the game if used repeatedly (assuming you don't allow multiple castings of Rock Skin on the same person). These spells would see more use and give the wizard something else to buy other than a buttload of daggers.
A wand of Tempest or Heal Body would be too powerful to be available for purchase, but could be treasures found during quests. I think a wand of Tempest would be very fitting as a treasure in AotOH or the EQP for example.








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