Goblin-King wrote:Does psychic attacks drain MP instead of BP? That means the barbarian can only be hit twice!!!
Indeed

. I am not planning on using ghosts extremely often...but when they come, I want the brute force characters to huddle behind the Wizard/Elf and hope that they will take care of them!
Goblin-King wrote:And what would happen if a monster had let's say 4 Psychic attacks? Would the defender have to roll 4 times with an amount of dice equal to his MP?
Does psychic attacks automatically hit an enemy with 0 Mp?
Allways just one roll, its like a normal defence roll but with the mind value deciding how many dices are allowed. One or more shields makes the whole attack go away. And psycic attacks have no effect on the undead, they are allready dead, so a lower mind point wont affect them whatsoever
Goblin-King wrote:Also... Is all your equipment worthless if attacking an Immaterial enemy as only MP seem to matter?
Unless you create some equipment to boost MP this seems a bit unfair. The heroes can't grow or specialize in killing Immaterial enemies.
So far I have only one item that helps with this. I call it a protective stone, and allows you to add 2 dice to a single roll, when that roll is based on how much mind points you have. I could make some more, maybe even an artifact or something...
el_flesh wrote:give the wizard a direct inherent attack on ghosts to balance, I would advise.
Sorry, but I'm not sure what kind of fix you're thinking of here...you mean like give the wizard a special attack against immaterials?
Daedalus wrote:Nice work, Templar.
...
I think a Centaur and Minotaur are great monster choices. Are you aware of Toco's research into the unreleased Wizard's Pack? Those two mosters were to be included in it.
Thanx Daedalus! I was not aware of this...I just like greek mythology

Daedalus wrote:As a style point, I prefer to see my monsters with individual backgrouds, like the base game. I know that's extra work, but it might improve the overall look. Or just ignore my passing comment, as it's just a niggle. Also, shadows should help to tie the monsters into the backgrounds if you know how to add that sort of thing. Most are cropped in the forground at the feet, so no real issue except for the Night Goblin. A simpler fix would be to crop him, too.
You are right, of course, but until I have playtested the monsters I intend to use these simpler cards. Also, I need a better program than Paint to work in
New monster:
Chaos Warlock
Attack 2
Defence 4
Mind 6
Body 1
Move 6
Chaos spells - My monster spell schools works in the same way as hero spell schools.
Rust: This spell targets a hero in the same room or corridor. A random piece of equipment is destroyed for the victim. If the object is a staff, club, the enchanted glove or any kind of potion or stone, randomize a new item. All throwing knives count as a single object. If the hero doesn't have an object that can be destroyed by rust, nothing happens.
Blind Rage: This spell targets a hero in the same room or corridor. On this players next turn, he must move directly towards the nearest figure on the board. If the hero reaches this figure, he attacks it with one extra battle dice.
Magic Explosion: Choose a target square within 8 squares of the caster. Any figure on this square, or an any of the 8 surrounding squares in the same room or corridor, is attacked with a one battle dice psycic attack.