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j_dean80 wrote:That's how NA rules work. A Hero searches for traps and the EWP just tells them where they are. Then the Heroes may attempt to disarm on another turn using a Dwarf or toolkit.




j_dean80 wrote:NA rules you stand on the trap to attempt to disarm. If you stand on a pit trap and fail your disarm then a pit trap is placed on the board and you lose BP. If you stand on a spear trap and fail to disarm you still get to roll again to see if you lose BP (just managed to side-step as the spear shot out). If you stand on a falling rock trap and fail your disarm then you roll again to see BP loss (same as spear but more possible BP loss).






Count Mohawk wrote:US Falling Block Traps are sprung when a Hero walks onto their square, and the unfortunate Hero takes 3 Combat Dice worth of damage. However, the Hero can choose which side of the trap he wants to be on afterwards.




Maurice76 wrote:Does Chaos Magic turn gravity sideways or something?


mitchiemasha wrote:Maurice76 wrote:Does Chaos Magic turn gravity sideways or something?
Oh dear! so much i can write about this.


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