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Possibility for Enhancing Spells

Discuss new Rules for HeroQuest.

Re: Possibility for Enhancing Spells

Postby Gold Bearer » June 22nd, 2018, 8:01 am

Josh wrote:
mitchiemasha wrote:Did you see the spell combining?
Those are awesome & will use them!
Those are from the more basic first version. This is the updated version: viewtopic.php?f=38&t=2454 There's five times as many two spell combinations, each spell combines with one from each of other sets and the two from its own set. It might be a bit too much to add all at once, the best way would probably to upgrade through an artifact or leveling up.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Possibility for Enhancing Spells

Postby Daedalus » June 28th, 2018, 5:59 pm

Lots of cool spells there for an expanded selection. Torilen had worked up a combined spell scroll idea before. I think it would easily work with your combined spells.
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Re: Possibility for Enhancing Spells

Postby torilen » June 28th, 2018, 6:29 pm

I think this is what Daedalus is talking about.

viewtopic.php?f=58&t=3673


A bit different of an idea, since it takes two people to work together, instead of one magic user taking
two turns.


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Re: Possibility for Enhancing Spells

Postby Daedalus » June 28th, 2018, 6:38 pm

Yeah, that's it. I had remembered my take on the topic in the last post at the time, found here. The scroll idea takes the place of another caster. Your combined casters would be a bit different to adapt.
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Re: Possibility for Enhancing Spells

Postby mitchiemasha » June 28th, 2018, 11:13 pm

Gold Bearer wrote:
Josh wrote:
mitchiemasha wrote:Did you see the spell combining?
Those are awesome & will use them!
Those are from the more basic first version. This is the updated version: viewtopic.php?f=38&t=2454 There's five times as many two spell combinations, each spell combines with one from each of other sets and the two from its own set. It might be a bit too much to add all at once, the best way would probably to upgrade through an artifact or leveling up.

5 times as many? they're all on the table but some slightly different. The only ones not featured aren't from the spell mixing category. You may have missed them due to the old lay out but the lay out has changed. All the 2 spell combinations have always been there.


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Re: Possibility for Enhancing Spells

Postby Gold Bearer » July 5th, 2018, 11:24 am

mitchiemasha wrote:
Gold Bearer wrote:
Josh wrote:
mitchiemasha wrote:Did you see the spell combining?
Those are awesome & will use them!
Those are from the more basic first version. This is the updated version: viewtopic.php?f=38&t=2454 There's five times as many two spell combinations, each spell combines with one from each of other sets and the two from its own set. It might be a bit too much to add all at once, the best way would probably to upgrade through an artifact or leveling up.
5 times as many? they're all on the table but some slightly different. The only ones not featured aren't from the spell mixing category. You may have missed them due to the old lay out but the lay out has changed. All the 2 spell combinations have always been there.
No, I was referring to Daedalus' link, not your version of what you think they should be. I like the presentation but I wish you'd left the rules alone.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Possibility for Enhancing Spells

Postby mitchiemasha » July 23rd, 2018, 8:23 am

Which ones would you like to see changed? I thought most the rules were the same. I just removed words and used a standardised key to fit it all in 1 page. I'd love to get this finished but when i jumped on board you washed your hands of it.

Personally I'd love to see the spell combining evolve in to a book of it's own, quite like A HQ quest book. The different levels of combining spilt out in sections, with bulk text filled with fluff and lore. Not forgetting some nice artistry showing off some of the spells might! Nothing like some good graphics to inspire a young heroes imagination to try these in game. Images of the artifacts, rings, staffs etc that enable the caster these abilities.

The table would be a mere reference somewhere amongst the back pages.


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Re: Possibility for Enhancing Spells

Postby Gold Bearer » July 23rd, 2018, 2:03 pm

It would need to be done in a way that lets people integrate them however they want but they'd be no harm in doing quest treasure cards for them as an option. I had a storm wizard that was specifically designed for them so he gets all element sets but lower movement and 3BP/7MP. If it turned out to be a bit op I was going to make combining cost 1MP. I also had it in my leveling system for the standard wizard, the basic version at veteran, the three in one spells at master and the rest at legend.

I don't remember the rules you changes exactly, I've got it somewhere on my computer, I'll find it later. I just remember that I though the spells where more fiddly than before. One of the best things about it I thought was how simple the combined spells were (and how simple is it implement them) yet how well it works with the theme of the new spell and the effects of the two that make it up. Most of them just take one of the spells and make it anywhere on the board and target a whole room. Lullaby is anywhere on the board because genie is and it's the genie that's casting it, backdraft (still my favourite and the one that sparked the idea) is anywhere on the board because fire of wrath is, cyclone is anywhere on the board because pass through rock literally allows the tempest spell to pass through rock.

I remember that the healing spell is quite weak, it just allows a full heal. I thought about rising BP and MP above the maximum and maybe having them drop by one each turn until they're back to normal but I think a better idea might be to include that it dispels any hostile spell effects they might be under as well as the heal. I renamed that spell so it matched the US potion that had the same effect but it should have a different name with a different effect. Restoration and rejuvenation are take though, er purification. I also think maybe combining all three spells in a set should cost 1MP.

Should start a new topic for this...viewtopic.php?f=38&t=4296
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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