
Okay, this one got a bit of a makeover. The original is in no sense a 'race against time', so I added a pile of monsters to give the Heroes a reason to run. If they take the usual trapdoor at the start, they'll meet a horde of undead around the corner. They could stand and fight, or retreat to discover the other trapdoor, or flee past before the monsters can attack. In the latter case, they'll be pursued.
Meanwhile, anyone lucky enough to discover the new trapdoor at the start will have a winding but apparently danger-free passage ahead of them. There are no traps in this Quest, but hopefully the Heroes won't know that... as TV Tropes would say, Nothing Is Scarier. So whoever takes the long corridor ought to be nervous. Exactly how you want them to feel just before the Gargoyle jumps out on them.














































