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clmckay wrote:I let them switch between weapons freely.
We do have "inventory slots" though, so they have to choose between their hands and their back slot. So they can't carry every weapon known to man and freely cycle through all of them. Choices must be made when they start out.








DullandRusty wrote:Hey all, I know I saw this touched upon before somewhere in a thread but couldn't find it in my brief search.
How do you guys manage weapon switching for bow and swords? . . . What is the most common protocol for this situation?
Gold Bearer wrote:Most people just allow them to freely switch between weapons.
Daedalus wrote:. . .
TL;DR So here's everything I choose to regulate gear swapping:. . .
- Passing an item is done in addition to an action, at any time during a Hero's turn.
- A Hero may pass one item on his turn to another Hero.
- A Hero may put in-hand, stow, put on, or remove one or more items as if passing them to himself.
- A Hero can pass a potion, artifact, weapon or any other item to another Hero only if the 2 Heroes are in adjacent squares and neither Hero is adjacent to a monster.
Daedalus wrote:. . .
Regulating passing also mitigates shennannigans mentioned in this topic:
- A battle axe can be passed, but tougher or lucky monsters prevent this through adjacency if they aren't killed outright.
- A crossbow can be passed, but the unlimited arrows must be passed separately on another turn. At best, a loaded crossbow can be shot, reloaded, and passed for a one extra shot only.
- Monster positioning and random Hero movement conspire to make efficient use of a passed weapon rare.
- Swapping full gear load-outs one item at a time takes too many turns to reasonably work within a battle.
- With ordered turns, it takes 2 turns for a passed item to be returned and ready for use.
- A free hand must be available to receive a passed item. This may require an equipped item to be dropped if it wasn't stowed on a previous turn. Dropped items can only be picked up if a Hero is on the same square space where the item was dropped.




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