by Pancho » February 28th, 2018, 4:24 am
Attack on the Sleep-Wizard: (or alternative title)
To complete each quest the heroes must complete their goal and return to the starting point, which is represented by the stairs tile.
Read the following text to the players:
After travelling for several weeks, you are finally back in the Empire. You soon realize that something is wrong. The streets are deserted. Where is everyone? What happened to the merchants, farmers, children and minstrels? You decide to go to the old tavern, searching for news.
Upon arrival, you are surrounded by silence, but the place is not empty.
The usual frequenters of the tavern are there, some are bent over tables while others are laying on the floor. Are they dead?
As you examine the bodies you see that none of them are dead; rather they have fallen into a deep sleep. Attempting to awake them doesn't work at all.
While you are trying to wake them from their slumber, something strange happens: the embers in the fireplace suddenly burst aflame and a figure takes form within the fire.
His face is well known to you. It is Mentor that speaks;
"My friends, the Empire is the victim of a terrible sorcery. Everyone is sleeping deeply.
An awful black cloud, like a tempest, covered this whole region. And once it disappeared everyone had fallen asleep.
Only the ones that were away in that moment have been spared, such as yourselves.
This is for sure the work of Lengrati, a powerful wizard who serves Zargon.
It is necessary to break the spell and this is only possible with the help of the legendary Magic Horn.
It is hidden in Lengrati's underground lair, in an old ruin, not so very far from here.
As soon as the Horn is played, everyone will awake.
Do not hesitate, my friends, go now and retrieve the horn."
Quest 1: The Rescue of the Crown
"Your first task is to regain the Emperor's crown, stolen by Lengrati's Goblin whilst everyone was sleeping."
NOTES:
A. The chest in this room contains 30 gold coins.
B. The unlucky hero who opens this chest will be immediately attacked by 2 wandering monsters.
C. If a hero searches for treasure here, he will find the Emperor's crown hidden inside the tomb.
D. This is a very old and damaged fireplace: when a hero searches for treasure in this room, a stone will fall on his head causing 2 BP of damage.
Wandering Monster: Goblin
Quest 2: The Sleep-Wizard
"It is now necessary to find Lengrati, the Sleep-Wizard, and ensure that he will never again cast any more of his sleep magic."
NOTES:
A. On the Wizard's table there are two magic scrolls: Genie and Swift Wind.
B. All of the weapons on the rack are in a bad state, except for one, a magic sword. Give the hero the artefact 'Tempest Sword'; it is the same as a broadsword but is able to cast a Tempest spell, once per quest (even if its bearer is not a wizard or an elf).
C. On the alchemist's bench there is a bottle of Heroic Brew.
D. The hero who searches for treasure here will find 50 gold coins hidden in the cupboard.
E. The hero who searches for treasure in this room will be immediately attacked by a wandering monster.
F. This is Lengrati's room, the "Sleep-Wizard". Use the special red carpet tile. When the room is first entered by a Hero, Lengrati conjures his powerful sleep magic. The room immediately fills with a thick dark cloud that begins to make the Hero feel drowsy and confused. Lengrati immediately shapeshifts into the form of any one of the Heroes in the Quest (including his attacker): he can transform himself into an exact copy of the hero, with the same attack and defence stats, current body and mind points, weapons, armour and all his other equipment.
Use the Chaos Warlock figure to represent Lengrati; however, the heroes will be confused and not easily able to discern Lengrati from their mimicked companion. Each time a hero attacks Lengrati he must roll a combat dice: if he rolls a white shield he will wrongly attack his companion (who will need to defend against the attack in the usual way) instead of Lengrati. Obviously, if the mimicked hero is not actually in the room at the time he will not need to defend against the attack; in this case if the attacker rolls a white shield he is confused and completely wastes his attack this round (he attacks no-one). A mimicked hero will not need to roll the dice to pass the test in order to attack, as he will of course already know that Lengrati isn't him.
Lengrati also knows the Chaos spell "Sleep", which he may cast on EACH of his turns in addition to making a normal attack. He may also cast this spell on every Hero that enters the room, i.e. out of turn, as the Heroes struggle to confront the dark cloud of the Sleep-Wizard.
Wandering Monster: Gargoyle
Quest 3: The Magic Horn
"Lengrati has been defeated. It only remains to discover the Magic Horn that will awaken the entire Empire, freeing it from the evil sleep"
NOTES:
A. In this room, sitting upon the alchemist's bench, lies the Magic Horn. Give the hero the "Magic Horn' artefact.
B. The weapons on the rack are rusted and useless.
C. The bookshelf seems to be full of useless old scrolls, but when a hero searches for treasures he will find a small gem rolled up inside one scroll. It is worth 60 gold coins.
D. The cupboard in this room is a trap: if a hero searches for treasures here, a magic explosion will cause a 2 BP damage to all the heroes in the room.
E. Each chest in this room contains 50 gold coins.
F. On the wizard's table there is a Healing Potion.
Wandering Monster: Gargoyle
Conclusion
After climbing a nearby hill to gain a vantage point over the surrounding lands, you blew mightily upon the Magic Horn, hoping its spell would carry a greater distance. It was not until you returned to the town that you could know for sure that your efforts had been successful. Sure enough, the streets were bustling once more with the usual merchants, farmers, artisans and other townsfolk. On the way up to the castle you passed the tavern, and it was good to hear the same old raucous shouts of revelry, as if the sleep sorcery had never happened.
At the castle the Emperor greeted you warmly and showered you with gratitude for saving the realm once more. He has granted each of you 200 gold coins for defeating the Sleep-Sorcerer, and a further 200 gold coins for the return of his Crown (which may be split between you if desired).
As for Lengrati, he has paid for his crimes by having to himself face the eternal sleep of death! You are now free to return to the tavern and celebrate with the folks whose lives you have saved. Live well my friends, until I call upon you once more...
Mentor
Last edited by
Pancho on March 7th, 2018, 1:10 pm, edited 7 times in total.
Rewards:
