Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
sorcerersapprentice wrote:-What if the diagonal movement would only be allowed in rooms, double hallways and then also only if no monsters/furniture would be blocking the way?
+This requires an extra rule that simply doesn't need to be there - and an extra governance on the part of the Architect (Evil Wizard) who needs to operate two ruling systems. If Players and monsters can move diagonally at all times it simplifies the game for both them and us.


j_dean80 wrote:You are comparing one chess piece (a special skill). Not the entire board of pieces.


sorcerersapprentice wrote:j_dean80 wrote:You are comparing one chess piece (a special skill). Not the entire board of pieces.
I am equating all pieces to Queens.




TMU wrote:Goblin-King wrote:- You get weirdness when models literally cut corners.
- You get weirdness when a model slides between two diagonally adjacent models or furniture.
- It's hard to make a roadblock of models because of the above point.
What if the diagonal movement would only be allowed in rooms, double hallways and then also only if no monsters/furniture would be blocking the way?


whitebeard wrote:I call you out on the rediculousness which is moving 41% faster and shooting 41% further on the diagonal. If you can't understand how this is a reasonable objection a potential buyer/player can pose, then I can't help you.








Return to General HeroQuest Discussion
Users browsing this forum: Parzival and 2 guests