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[Quest Pack] [14 Quests] - Rise of the Chaos God

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Daedalus » November 3rd, 2016, 5:31 pm

I couldn't't get the Artifact Cards to open for download from the OP. An image is linked here and added to the OP.
..
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Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby The Admiral » May 27th, 2017, 6:30 am

drathe wrote:I'm pretty sure the temple is a between quests thing. Each Hero/character can be revived once. If they die again a new Hero from scratch must be created. With the talisman however, they may be revived more than once, but lose their gold. Gold is needed to level up in the Japanese version. It's quite similar to how a lot of their video game RPGs handle hero deaths. HeroQuest in Japan was changed to be more like an RPG. Which is why it says RPG on the cover of their box.


This is the most coherent and sensible interpretation of the Talisman of Lore that I have read so far. If I actually ever played this with the Japanese rules, this is how I would use it, but as some of their rules are downright ridiculous, that won't ever happen!


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby j_dean80 » July 23rd, 2017, 3:57 pm

Anyone have this? The link doesn't seem to work anymore. I tried on my phone and computer and neither will download it.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Daedalus » August 31st, 2017, 4:50 pm

Hmm. It just downloaded for me using Android.
..
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Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Charlie82 » September 10th, 2017, 9:49 am

Thanks to all who put this together. I played it through with two heroes (a barbarian and dwarf), and it balanced quite nicely. I just had to have the Freeze Bow (Frost Bow on the card) as a weapon for anyone, not just the elf. There were some very close calls, but I never got a double-kill wipeout. I did make a single kill in Fortress of Pain, Valor Valley and Star Lake.
I did discover an issue on the Final Battle: Quest 14. There must be a doorway missing on the map, because there is no way into three of the rooms including the empty tomb.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby j_dean80 » September 10th, 2017, 3:12 pm

Daedalus wrote:Hmm. It just downloaded for me using Android.


Seems to be working now. Maybe the site was doing maintenance.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Daedalus » September 21st, 2017, 2:42 pm

Charlie82 wrote:I did discover an issue on the Final Battle: Quest 14. There must be a doorway missing on the map, because there is no way into three of the rooms including the empty tomb.

Good catch. The original Quest 14 of the Japanese map placed a door in the middle E-W corridor, just before the blocked square tile leading into the mummy room. The door and blocked square were both new construction. (The corresponding Quest 5 Japanese map originally had the door placed right before the mummy in the inner corridor, while a blocked square separated the middle and outer corridors instead.)

This basically mimics the new construction of the same tomb area found in the EU and NA Quests 12 and 14. The main difference is the Japanese Quest 14 added in the blocked square separating the middle and inner corridors, while the EU and NA Quests kept that junction open.
..
UNCLE ZARGON
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WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby Spookyhappyfun » October 25th, 2017, 4:12 pm

It's a little late, but I just discovered something. In Quest 5 it mentions a riddle in a note that the Heroes found in Pain. That should actually read Way since the riddle was found in Quest 4, Ruins of Way, and not in Quest 3, Fortress of Pain.


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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby kboleen » October 31st, 2017, 9:16 am

Terrific. It's always wonderful to come upon new adventures.
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Re: [Quest Pack] [14 Quests] - Rise of the Chaos God

Postby jasonsbrown » November 3rd, 2017, 7:54 pm

This is great! Thanks for all the hard work on this!
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