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Ken's Saturday Day Dungeon

Share your game nights with everyone by posting images and captions, or just tell us about the exciting events that happened in your games here. Even if it's not from Saturday night, we'd like to see them!

Re: Ken's Saturday Day Dungeon

Postby ken » August 24th, 2011, 5:11 pm

Puck came by for a while today. He is off to finish his Monopoly Board visit to London, with his Grannie & Aunt. We have enough time for a quest before he leaves to spend the night at his Aunt’s home.
This is one of mine, using my new group of Troglodytes. Ghonnar is the landlord of the Prancing Pony Inn. It is his birthday, and Puck’s Heroes are determined to gatecrash the party, and challenge Ghonnar to a Duel! Pucks’ boys soon get caught in a Pit Trap, trying to get to some monsters, all four of them lose a body point. Zarman, his point man gets ambushed by a Trog, but he wins the roll for Surprise, and downs the Trog.
Ambush.jpg

They journey on, searching a Tomb they find, releasing a Chaos Lord Skeleton, which fights well, but goes down. Puck decides the CLS fought so well, it should be considered for the next Quests’ Monster Munchies. Sadly, it rolls up inedible!

I gave Puck the Monster Munchies cards before he set out on the Quest, and Zargon decides to roll up his first sausage. It turns out to be a Skull, so he gets one extra in attack, on his next turn. T’Mato is searching for Treasure, and finds a W-M, it’s our old friend, Biff! This skel. takes 2 Body Points off T’Mato.
biff the w-m.jpg

In the next room, again T’Mato finds a W-M, and it’s Biff again, who misses completely on his attack. In this room is the Sewer-Drain, a new trap for our Intrepid Heroes. Works like a Pit Trap, but cannot be dis-armed. Sir Roland plays the Sleep spell on Biff, so we think it’s time to stop for coffee & Hobnobs. (Do you get these delicacies West of Ireland?)
hobnobs.jpg

Poor old Biff slumbers on, T’Mato attacks him, but misses completely, so Sir Roland has to finish the job. Zarman rolls a skull, and is in the sewer.
sewer drain.jpg

Puck decides the Inn must be somewhere in the middle of the board, so his spell-casters play Pass Through Rock, & Courage on Zarman for his next turn. Zarman moves & finds the Bar-room, (tile courtesy of Big Bene)
prancing pony.jpg

Zarman decides that he is the man to take on Ghonnar, with his normal attack plus one Monster Munch Sausage Skull, AND Courage, so hits him with seven Combat. He gets 4 skulls, and Ghonnar cannot even roll one black shield from his 4 defence dice, so he is Down & Out before the party starts.
The orc barmen chase after Zarman, but he manages to join up with his buddies after a couple of skirmishes, and it’s time for luncheon
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Re: Ken's Saturday Day Dungeon

Postby ken » September 25th, 2011, 11:41 am

Puck was here on Saturday, we played one of his Knights of the Oblong Table quests, then moved on to one from the original Quest Book, for a new bunch of his Heroes. We have; Honrare the Mage, who Puck decided would have a mixture of the Storm Master, and High Mage spells. Mini the Ministrel, (a Misfit), with three Spells of Protection. Grundel the Dwarf, usual attributes, and Hawker the Barbarian, again, usual stats.
The new Heroes got off to a good start, playing Lair of the Orc Warlord. Grundel slayed the first monster, an Orc toting a big sword.
Grundel's First Kill.jpg

The second Orc in the room attacked Mini with what looks like an old Hambone, but a complete miss with this unusual side-arm. Mini downs him next attack.
orc hambone.jpg


The Heroes journey on, Honrare picks up the spear from the Weapons Rack. Hawker and Grundel, searching for trouble, stumble on a bunch of monsters including twoFirmirs, and three Orcs, one of these being Hambone, back for more misery. Hambone attacks, but again no luck, Hawker ripostes, and Hambone is downed for the second time! Mini kills a firmir, Honrare makes a Magic Pass, and casts Earthquake, three monsters go down. Honrare opens a door, and Ulag is unveiled!
ulag.jpg

Honrare casts Madness, and poor Ulag is impotent. Honrare casts again, this time Thieving Wind, Ulag loses half his attack dice. Ulag is hit by more spells, and finally succumbs to Lightning Bolt
ulags last stand.jpg

Ulag is dead! Long live Ulag! Grundel sneaks into Ulags pantry, and pockets the treasure from the chest. We doctored the spells a little for Hero use, but they are pretty strong, so I brought the dreaded Runes Dice into play in the next quest, to even things up a little.
We stop for lunch, mixed olive salad and salami, with some nice Italian Crackers.
We played Melars Maze after lunch, and then watched Lord of the Rings, first film, with Beernuts Jumbolaya for dinner. Altogether, a most satisfying day.
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Re: Ken's Saturday Day Dungeon

Postby el_flesh » September 26th, 2011, 7:07 pm

Well I looked up Hobknobs, they sound nice - good for dipping into your beer and munching!

Looks like you guys are having just as much fun as we are - and when you made Beernut's Jumbo!!! wow it made me happy!
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Re: Ken's Saturday Day Dungeon

Postby ken » October 25th, 2011, 12:46 pm

Puck is on “Half-term” Holidays, so is with us for a couple of days. After lunch we got down to a new “Knights of the Oblong Table Quest” he has cooked up. Our Heroes, Sirs Diggory, Declan, Dylan, Hixer and the Wizard Merlin, find a hidden cave near a mountain peak, and decide to investigate. In the cave, they first stumble upon, an oblong table!! with several doors around the cave walls. We search for Treasure, turn up some gold, also a Wandering Monster, a Firmir, but it does little damage, and is soon despatched , so we Soldier On!. Diggery discovers a Minatour, fires his Cross Bow, scores two good hits, down goes the Minatour. We work through the Heroes, no monsters on the board, so out comes the Deadly Runes Dice. Up jumps a Firmir, and it attacks Sir Hixer, but he fends off the attack. He steps back, and winds up his Slingshot arm. He lets fly, two hits. The Firmir shrugs them off. Diggery moves and fires his cross-bow at it. Down goes the Firmir. Merlin moves, searches and turns up a W-M, he loses a Body Point when it attacks him. Hixer marches on, opens a door, and finds a gravestone under his size fourteens. He searches the grave, and finds a Skeleton.
pic.1.jpg

Diggory moves onto a Gravestone, finds 50 Gold. The Monsters attack, our Heroes lose some blood, but come roaring back!. The Skel is Zapped by Hixer the Fixer, but Diggory is beaten back by his Ad-Ver-Sa-Ry. He fights back, and downs a Firmir. En Advance, Diggory opens a door, into the---Chaos Room!! (Where does this boy Puck get his ideas)!!
pi.2.jpg

The Chaos Sorcerer, No-Flesh, (I swear, nothing to do with me) leaps to his feet. Diggory lets fly with his Cross Bow, and takes one BP from N-F. Morcar tells us, the Gargoyle is Stone, so we won’t attack. No Flesh makes a Magic Pass, and casts Lightning Bolt (from the Chaos Spells), taking four of Our Heroes in line astern. . No Flesh then utters a Foul Incantation, and the Gargoyle springs to life. Hixer rolls to move, but cannot reach the C-S. Diggory moves and fires his Cross Bow, a complete miss!. Dylan fires HIS bow, no effect. Merlin rolls his eyes, and casts The Genie, two hits on No Flesh. The C-S is down to one BP. No Flesh retaliates, casting Command on Sir Hixer, who then attacks Sir Dylan, but he defends well. The Gargoyle hits Declan, four skulls, he suffers them all! Hixer rolls to break the spell, no dice!! Diggory kills the Gargoyle, with his C-B. Declan attacks No Flesh, but he defends well. Dylan fires his bow, but he is off centre. No Flesh casts Escape, and is GONE!!
Hixer rolls for Expergation of Command, a Six!! He is back with us. He searches for Traps & Doors, the Throne creaks to one side, revealing a Secret Door. Diggory is standing by the Tomb, so he performs a hurried search. Inside is 200 Gold, which he discreetly pouches. Declan searches the Treasure Chest, and finds a Key & 100 Gold. He pockets both. Morcars turn, No Flesh, Transported to the entry room, blunders forth, casting “Summon Orcs”. Our Heroes regroup, and find Secret Doors in the passage behind the throne. Hixer assumes the position of “Rear Guard”, so No Flesh casts Rust on Hixers Battle Axe. It crumbles to dust. Hixer is also attacked by an Orc, but it’s a Complete Miss! (How we love them)!! The rest of the Orcs crowd up behind. Declan moves through a Secret Door, opens a Door, with the key that he found earlier, it’s the Orcs Diner. On the floor is a Cauldron of Beernuts Jumbalaya. Dylan downs one Orc with his bow
pic.3.jpg

The Monsters attack. Hixer beats one off, Declan suffers a nasty graze, one BP off. No Flesh casts Fear on Hixer, but he rolls a Six, shrugs it off, with a classic Kansas City Shuffle. Diggory searches yet another Grave, pockets 50 Gold. Merlin does a Magic Pass, and casts Pass Through Rock on Dylan. He manages to reach , and downs an Orc . Flesh casts Sleeping Sickness on Hixer. Declan wards off an attack by an Orc. Hixers Turn, he rolls two combat dice, up comes a white shield, and the spell is broken!! Merlin casts Veil of Mist on Hixer, he swiftly passes through two orcs & attacks the dreaded-No Flesh!! Three hits from his Broad sword, No Flesh is gone!!
pic.4.jpg

Declan downs an Orc, Dylan opens a door, revealing a tied up Mummy, (what’s next)? Dylan takes no chances, and downs it with his Cross Bow. The Mummy falls, revealing the Way Out!! An Orc attacks Merlin, but he does the Boston Two Step, and evades. Hixer fights off two attacks. He retaliates, downs an Orc, and flees!! Merlin casts Ball of Flame on his aggressor, it falls. Our Heroes move toward the exit. Hixer takes a last attack, but evades, and strikes back. Our Heroes are Free!!
Over dinner, (Grandad’s Beef Curry), Puck and I discuss the Gargoyle Thread on this site. We decide to each build a Quest, with the big G at the forefront, so watch-this-space.
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Re: Ken's Saturday Day Dungeon

Postby cynthialee » October 25th, 2011, 12:58 pm

Watching....
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Ken's Saturday Day Dungeon

Postby el_flesh » October 25th, 2011, 9:47 pm

Ya!! Haven't seen any HQ in awhile meself, and there won't be any this weekend, nor next it's looking like...
arrrrggghhh...

This helps with my HQ fix.
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Re: Ken's Saturday Day Dungeon

Postby Sjeng » October 26th, 2011, 6:45 am

I just love these reports :P but I need bigger pictures!
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Re: Ken's Saturday Day Dungeon

Postby ken » July 9th, 2012, 7:03 am

I saw a TV ad. here in UK for a domestic cleaning product called “Total Blast”. I thought, what a great name for a spell, and after further thought and research, came up with this quest. If I offend the Purists, I apologise profusely, but lets face it, just a bit of fun for an ageing Grandpa and his young Grandson.
Enter The Janitor
janitor spells.doc

When Sir Ragnar was killed, his lands and castle were seized by the King. The castle was in a poor state, so the King abandoned it, sharing the lands out with his cronies. The castle serfs gradually drifted away, finding other work. Finally, the only one left was The Janitor. He spent many hours in the castle library, learning from an ancient spell book, the Domestos Doomsday Compendium of Spells, and also a book on hand-to-hand combat. He gathered around him a gang of malcontents, and ne’er-do-wells. They have recently started to go out into the countryside, stealing food, money and arms from the local villages. The King got to hear of this, and has summoned, you, his Heroes, to clean out this nest of thieves. Go forth, and do your duty!
Pasta, a Dwarf; Brocalin, a Barbarian; Silva, an Elf; and Roland, the Paladin, answer the Call to Arms! Pasta leads from the front, and soon finds hisself in a Pit Trap whilst attacking a Ne’er-do-well, a peasant swordsman.
Roland searches a Grave, rolls a 6 on the red dice, and up jumps a Skel, which immediately attacks him, costing him a BP. He kills it on his next move, and we journey on. He searches for treasure in a room we clear of peasants, and finds a W-M. Mon Dieu, it’s Sir Ragnars’ skeleton.
pic 2.jpg

After a short skirmish, Silva, shouting, “this is going to hurt you more than it does me” casts Fires of Wrath on the Sir Ragnar, but he rolls a Black Shield in defence! He fights on. The Paladin gets in on the act, performs a Greater Miracle, Aura of Sanctity, on Sir Ragnar. He has no defence, so is no more (for the moment). Our Heroes clear out a room filled with Malcontents and Ne’er-do-wells, and find a Treasure Chest. This contains 100 Gold and a Magic Treasure. The Dwarf tentatively draws a Magic Treasure card held forth by Morcar, it is a Magic Sponge. (As all you sporting types know, this will recover two Body Points). Our Heroes fight on, they reach an oaken door, and the Dwarf turns the knob, and unveils Sir Ragnars’ Family Ossuary.
pic 7.jpg

In the Ossuary, the Heroes find Sir Ragnars tomb, and the Screaming Skull, he who guards’ these ancient relics.
The SS has variable BP, so Morcar asks Our Heroes to roll a red dice to determine his fate. Would you believe a six! The Heroes rush to attack, the Elf casts the Genie, only two hits, SS defends well, only losing 1 BP. The Dwarf shapes up to SS, in passing he gives the Elf a rub-down with the Magic Sponge, restoring 2 BP. Roland follows to attack, he makes a Magic Pass and performs the Greater Miracle “Atonement”. The SS must miss a turn, but his own magic kicks in. A Skeleton emerges from the Tomb and attacks the cowering Elf. The Magic Sponge effect is lost in this attack, the Elf is back to 1 BP. Brocolin the Barbarian attacks the helpless SS, who falls to 1 BP.
pic 5.jpg

Silva attacks the SS, it goes down in its death throes, fully kippered. The Heroes fight on and clear the room. They journey on, and the Barbarian opens a door and finds the Loo.
As first in, he has the honour of searching the facilities. He rolls a Combat Dice, a white shield, Yuk, Nothing! The Dwarf pushes past and finds a Secret Door into a room, containing a cupboard. He searches the furniture, and finds some gold and a Magic treasure. Morcar offers the cards, he draws---- a Magic Spray, (this one again for the Sports Fans). It will restore 2 BP.
On his move, he succours the Elf with his Magic Spray, the Elf is back to 3 BP. We battle on. The Paladin joins his pals grouped around a doorway, fighting a group of swordsmen in the passage. He performs the Greater Miracle, Aura of Greater Retribution, this gives his buddies two extra attack dice, until the aura is broken. The Barbarian succumbs to the swordsmen, but the Paladin performs Miracle of Reincarnation on him, so he leaps back to life with 1 BP only. The Heroes trudge on, Roland fails to roll the required skull on his turn, so the Aura of Retribution is broken. They finally arrive at the Janitors Lair.
pic 8.jpg

The doorway is protected with a pit trap, and the foolhardy Barbarian dies when attempting to jump it. The remaining Heroes roll for movement, but fail to reach the Janitor. He plays the spell, Total Blast, on the dwarf, but he defends well. The Dwarf ripostes, the Janitor casts Sink Unblocker, manages one black skull with the spell. The Paladin successfully jumps the Pit, attacks Janitor, two skulls. The Janitor plays Zero Limescale. The two Peasant Swordsmen guarding the Janitor, chase the Elf, who has decided to flee. One falls into the Pit, the other is safely across. The two Heroes left in the Lair attack the Janitor, he falls to 3 BP. The Elf turns on his pursuer, attacks and kills the Peasant. The Paladin attacks again, two hits, our Janitor is down to 1 BP. He plays Germ Blast Lavender, his finest spell, and escapes to fight another day. The Heroes find a Weapons Rack and are grateful for a fine Shield thereon. The next door finds them outside the castle, so they are ready to re-group. Long Live The Janitor!.
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Re: Ken's Saturday Day Dungeon

Postby Sjeng » July 9th, 2012, 12:13 pm

always a joy to read your reports Ken :D
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Re: Ken's Saturday Day Dungeon

Postby el_flesh » July 9th, 2012, 3:13 pm

So the Elf gets a rub-down and then he gets succored? Lucky bugger.
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