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cynthialee wrote:A small keep would allow for a reverse dungeon. The heroes and their minions have to repel a pack of Zargons minions from the keep.
Perhaps the EWP is allowed to teleport X amount of thugs into the area per turn until he has exhausted his resources. Set up like 3 sensitive points in the keep that must be defended at all costs. The stables, if the minions of Zargon get 2 complete turns in the stable it is destroyed.
The well, if the evil ones minions can get to the well they deploy a water elemental to destroy the well and steal all the water.
And the pantry. If the evil ones can gain access to the pantry for 2 turns the heroes are wiped out of food for the season and must dismiss all mercenaries.







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