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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Re: ...and the quest begins!

Postby Sotiris » November 4th, 2016, 3:49 am

Ghost :mummy: vs Sigmus
Sotiris rolled 3 6-sided dice:
6, 3, 5
defense
Sotiris rolled 2 6-sided dice:
4, 1
and moves 3S.
Ghost :mummy: vs Swordsman (Sigmus)
Sotiris rolled 3 6-sided dice:
1, 2, 6
defense
Sotiris rolled 5 6-sided dice:
2, 5, 5, 6, 4
and moves 1W,2N.
Quest.jpg

Ghosts (highlighted undead) may pass through heroes/walls/furniture when moving.
They inflict Mind damage instead of Body (through normal fight).
A Hero using the Spirit Blade may hit a ghost like a normal undead. Using other weapons: they have to pass a Mind test by rolling 1 Red die. If they score lower/equal to their M.P., they are able to attack, otherwise they lose their action phase (they may continue their movement though).
Heroes may search a room/corridor with ghosts visible.

stats ηρώων.jpg

King 5 :redheart: , 5 :blueorb: , :roll6: :roll6: :roll6: (lowest 2), :whiteshield: :whiteshield: :whiteshield: , effect on adjacent heroes & men-at-arms: re-roll 1 die per round

Quest 10: The Ghost City (Quest Texts), Rounds: 19, Tokens: 0
Reference: Rules, Detection, Earth, Water, Wand of Magic (chart), Potion of Magic Resistance, Potion of Restoration

Heroes, take your turn.
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My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Anderas » November 5th, 2016, 4:23 pm

Baldric's move
Anderas rolled 2 6-sided dice:
6, 5


6 east, open door...


Rewards:
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Re: ...and the quest begins!

Postby Sotiris » November 6th, 2016, 5:17 am

Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Anderas » November 7th, 2016, 1:56 am

Ok. I use the rest of my movement to go back west.
If we have run, I run.

The western Swordsman stays put. the eastern Swordsman moves east. End of turn.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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NOT Andreas!

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Re: ...and the quest begins!

Postby Sotiris » November 7th, 2016, 4:28 am

Anderas wrote:If we have run, I run.

You can only run (the game's speed not yourselves) when there are no monsters on the board.
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My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Patroclus » November 7th, 2016, 3:50 pm

Sigmus:
movement:
Patroclus rolled 2 6-sided dice:
1, 2

E, S, S, eot

swordman P12:
move: W,W,N
mind check:
Patroclus rolled 1 6-sided dice:
6


king:
movement:
Patroclus rolled 3 6-sided dice:
6, 5, 1

I keep the 1, 5: 2xN, 3xE, eot

crossbow:
move: E,S,3xW
mind check:
Patroclus rolled 1 6-sided dice:
1

attack:
Patroclus rolled 2 6-sided dice:
5, 1

re-roll the shield:
Patroclus rolled 1 6-sided dice:
1

defence:
Patroclus rolled 4 6-sided dice:
5, 3, 2, 2


If all are correct, the mummy is dead

Athos: eot


Rewards:
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Re: ...and the quest begins!

Postby Sotiris » November 8th, 2016, 3:02 am

Ghost :mummy: passes through walls and attacks crossbowman
Sotiris rolled 3 6-sided dice:
2, 1, 6
defense
Sotiris rolled 3 6-sided dice:
5, 1, 5

Image
Ghosts (highlighted undead) may pass through heroes/walls/furniture when moving.
They inflict Mind damage instead of Body (through normal fight).
A Hero using the Spirit Blade may hit a ghost like a normal undead. Using other weapons: they have to pass a Mind test by rolling 1 Red die. If they score lower/equal to their M.P., they are able to attack, otherwise they lose their action phase (they may continue their movement though).
Heroes may search a room/corridor with ghosts visible.

Image
King 5 :redheart: , 5 :blueorb: , :roll6: :roll6: :roll6: (lowest 2), :whiteshield: :whiteshield: :whiteshield: , effect on adjacent heroes & men-at-arms: re-roll 1 die per round

Quest 10: The Ghost City (Quest Texts), Rounds: 20, Tokens: 1
Reference: Rules, Detection, Earth, Water, Wand of Magic (chart), Potion of Magic Resistance, Potion of Restoration

Heroes, take your turn.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
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Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
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Re: ...and the quest begins!

Postby Patroclus » November 13th, 2016, 4:54 pm

archer:
Mind check:
Patroclus rolled 1 6-sided dice:
3

I am not sure if I can, but I'll choose to re-roll the mind check dice:
Patroclus rolled 1 6-sided dice:
6

Two fails, move S, eot

Swordman:
3xN
Mind check:
Patroclus rolled 1 6-sided dice:
1

Attack:
Patroclus rolled 4 6-sided dice:
1, 6, 3, 5

Defence:
Patroclus rolled 4 6-sided dice:
2, 1, 2, 4


Sigmus:
Movement:
Patroclus rolled 2 6-sided dice:
4, 6

2xN, 4xE
Attack:
Patroclus rolled 4 6-sided dice:
4, 6, 2, 6

Defence:
Patroclus rolled 4 6-sided dice:
1, 1, 2, 3

With improved melee attack I think it's dead

Should we have to move the king to the exit? We ask the king if he has the keys for the guild rooms or if he knows where we could find them.


Rewards:
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Re: ...and the quest begins!

Postby Sotiris » November 14th, 2016, 5:10 am

Patroclus wrote:Mind check:
I am not sure if I can, but I'll choose to re-roll the mind check dice:

Yes, you can.
Patroclus wrote:Should we have to move the king to the exit?

You can move him to the exit or you can keep him with you, taking advantage of his skill. The Quest success needs the King alive. Just this.
Patroclus wrote:We ask the king if he has the keys for the guild rooms or if he knows where we could find them.

When i put rpg elements in game you trigger'em by searching for treasure OR i inform you immediately when you face one.
You get no response from the King.
Image
Ranger, Practical Magician
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
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Hero:
Evil Sorcerer: Morcar
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Re: ...and the quest begins!

Postby Patroclus » November 14th, 2016, 4:31 pm

Ok, let's move the king to the exit

King:
move:
Patroclus rolled 3 6-sided dice:
5, 4, 2


2xE, N, 3xW... Only six just to have some protection

G1: move 6xE
A1: move 6xE

And I guess it's eot for everyone. I don't believe that Baldric want to move.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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