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= one hit
= one hit & pushback
= cancels one hit







SirRick wrote:After reading a thread about the Dragon Strike game i was considering how to incorporate the Death Knight's paralysis ability on a successful attack into HeroQuest rules. A lot of spells in the game require Mind saves depending on the character's remaining Mind Points.
Could the same thing be done with Body Points for the purpose of a Physical save? Such as being able to resist the death knight's paralysis, or resisting getting turned into a vampire, or other such effects? Obviously this would not have a place in the current offical quests, but could see use in custom quest packs.
The mechanics would be the same: "Roll a red die for each of your remaining body points, if a 6 is rolled, you resist the effect".
Seems like a good idea to me. What does everyone think? Has anyone used this or a similar mechnic before?






mukami wrote:You could try contested rolls, 2d6 plus the attackers mp to 2d6 plus your current mp.



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