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Re: Fire & Ice

Postby MadMickyG » May 24th, 2016, 10:59 pm

Crystal clear. Didnt do any damage though.
Pus, you have a lot to do as the quest moderator, so easy to forget somethings.

And yes, Monk is a little complex. Might look at dumbing it down a bit more. Just want to make sure the Monk reflects the martial training udertaken. As you and I would know, a lot goes in to training in martial arts.
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Re: Fire & Ice

Postby Gold Bearer » May 25th, 2016, 9:30 am

MadMickyG wrote:And yes, Monk is a little complex. Might look at dumbing it down a bit more. Just want to make sure the Monk reflects the martial training udertaken. As you and I would know, a lot goes in to training in martial arts.
I like his skills, that's why I toned them down instead of removing too much. The simplicity of rules depends a lot on presentation and wording, a simple rule can seem complex if it's written wrong and a complex rule can be made straight forward if it's worded right. I think that's the main thing the monk needs.

Just to put everything on the new page.ImageWinds Of Magic = Power 1 spells only.
Tzeentch Marauders.jpg
Tzeentch Marauder: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greenorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence, 15 Arrows.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: /+
(Tzeentch Staff, Pole)
ATTACK: :skull: :skull: :skull: or :skull: /
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: (Fire based if you choose)
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: (+ Enhanced Evasion)
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:

Halt, Sifu, Kai, Luther, Bravo, bRuno, Salvo, Vladimir.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 25th, 2016, 3:28 pm

Blacksmith
bRuno attacks diagonally the wounded marauder
Sotiris rolled 1 6-sided dice:
4
and moves
Sotiris rolled 2 6-sided dice:
2, 1
1E,2N.

can Monk heal himself?
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Re: Fire & Ice

Postby Gold Bearer » May 25th, 2016, 3:39 pm

Sotiris wrote:can Monk heal himself?
Karmic Healing: The Monk can Heal 1BP of his own or 2BP of a directly adjacent target by expending 10 Karmic points.

Karmic Resurrection: If an Ally in sight dies and there is an available space adjacent to the fallen Character then the Monk can perform a Resurrection out of turn by Leaping next to them and reviving them with 1BP by spending 10 Karmic points plus 1 Karmic point for each Leaped square (counting diagonal as 1.5 squares and then rounding up).

Dark Stance: Reverse the flow of energy to heal yourself by doing damage to others. Every BP of damage inflicted on opponents in melee restores 1BP. This stance costs 1 Karmic point per round and all other Karmic costs are doubled in this stance due to its evil nature. Does not work on Undead.


Remember Bravo can attack diagonally with his flail. ;)

Edit:
We're going to have to up the Karma cost per round for that stance for the next quest Micky, I missed that one before.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 25th, 2016, 4:18 pm

Pit Fighter
Bravo moves
Sotiris rolled 2 6-sided dice:
1, 4
1N,2W.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Gold Bearer » May 25th, 2016, 4:24 pm

ImageHalt, Sifu, Kai, Luther, Salvo, Vladimir.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 25th, 2016, 6:04 pm

Kai attacks Marauder:
MadMickyG rolled 3 6-sided dice:
6, 6, 6


Marauder defends:
MadMickyG rolled 4 6-sided dice:
1, 4, 3, 5


MadMickyG rolled 2 6-sided dice:
6, 5

Kai moves 1E.

Sifu attacks Marauder:
MadMickyG rolled 3 6-sided dice:
4, 1, 2


Marauder defends:
MadMickyG rolled 4 6-sided dice:
6, 2, 2, 4


Marauder is dead, so will move Sifu 1S.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » May 25th, 2016, 6:45 pm

ImageOnly power 1 spells this round.
Tzeentch Marauder.jpg
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greenorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence, 15 Arrows.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: /+
(Tzeentch Staff, Pole)
ATTACK: :skull: :skull: :skull: or :skull: /
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: (Fire based if you choose)
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: (+ Enhanced Evasion)
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:

Halt, Salvo, Vladimir, Luther.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 26th, 2016, 2:18 am

Frost Wizard
Vladimir moves (lowest 2)
Sotiris rolled 3 6-sided dice:
3, 3, 5

to Marauder and attack
Sotiris rolled 3 6-sided dice:
1, 6, 6

defense
Sotiris rolled 2 6-sided dice:
3, 3
forgot the rest dice
Sotiris rolled 2 6-sided dice:
2, 3
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Re: Fire & Ice

Postby Gold Bearer » May 26th, 2016, 6:32 am

Tzeentch Marauder: :redheart: :greyheart:

Gold Bearer wrote:We're going to have to up the Karma cost per round for that stance for the next quest Micky, I missed that one before.
I'm going to change this now if you don't mind Micky because it doesn't really work with the other alterations, it doesn't make sense to spend 10 karma to heal 1BP when you can use the dark stance for ten rounds. With the meditation it also makes him essentially unkillable so three karma per round for the dark stance.

Halt, Salvo, Luther.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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