I'm going to replace the monster treasure cards with curses.

Not in this quest though.
I accidentally edited the first post. I still haven't finished the revised rule wordings yet. I'll update the rules post either later today or tomorrow at the latest.
Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:

All spells can be cast this round.
Event:
Gold Bearer rolled 2 6-sided dice:

Tzeentch Wizard attacks Kai:
Dodge:
Gold Bearer rolled 2 6-sided dice:

Bitch!
Movement:
4N, 1W.
Pink Fire of Tzeentch.jpg
Diagonal is counted as 1.5 squares for spell ranges. That's something else I need to add to the rules but it's in the college wizard download.
Sifu:
Gold Bearer rolled 1 6-sided dice:

Kai:
Gold Bearer rolled 1 6-sided dice:

Salvo:
Gold Bearer rolled 1 6-sided dice:


Tzeentch Wizard.JPG
Tzeentch Wizard (+1A):
ChaosChaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.
Tzeentch FollowersFollowers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.
Chaos ArmourChaos Armour is classed as magical and allows skulls rolled in defence to be rerolled once.
Pit Fighter (Bravo) | Blacksmith (bRuno) | Paladin (Salvo) | Frost Wizard (Vladimir Stormbringer) |
MOVE:  | MOVE:  | MOVE: (Max Run 8) | MOVE: (Lowest Two) |
ATTACK: /+ (Reroll s) (Flail) | ATTACK: /- (Two Knives) | ATTACK: + (Spiked Club) | ATTACK: (Broadsword) |
DEFENSE: (Tough Skin) | DEFENSE: (Very Tough Skin) | DEFENSE: (+1^) (Padded Armour, Helm) | DEFENSE: (Magic Aura) |
BODY:  | BODY:  | BODY:  | BODY:  |
MIND:  | MIND:  | MIND:  | MIND:  |
| INVENTORY: | INVENTORY: | SPIRIT:  | INVENTORY: 100gp, Potion Of Magic Defence, |
| | INVENTORY: | 15 Arrows. |
Ranger (Halt) | Monk (Sifu) | Rogue (Kai) | Bright Wizard (Luther Flamestrike) |
MOVE:  | MOVE: (Lowest Two) | MOVE: (Max Run 8) | MOVE: (Lowest Two) |
ATTACK: (Sword) | ATTACK: /+ (Pole) | ATTACK: or / (Evil Broadsword, Dagger) | ATTACK: (Broadsword) |
DEFENSE: (Leather Armour) | DEFENSE: (+ Enhanced Evasion) (Martial Skill) | DEFENSE: (+ Dodge) (Evil Padded Armour) | DEFENSE: (Magic Aura) |
BODY:  | BODY:  | BODY:  | BODY:  |
MIND:  | MIND:  | MIND:  | MIND:  |
| INVENTORY: | KARMA:  | INVENTORY: | INVENTORY: |
|  | | |
|  | | |
|  | | |
|  | | |
| INVENTORY: | | |
Heroes, take your turns.
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