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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: ...and the quest begins!

Postby Gold Bearer » May 14th, 2016, 8:40 am

Anderas wrote:I can cast two spells at once. With veil of mist and pass though rock, two of us could enter and the third can fight from the doorway. We would be at full fighting force then.
:idea: Now that's a great plan!
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Patroclus » May 14th, 2016, 2:50 pm

Gold Bearer wrote:
Anderas wrote:I can cast two spells at once. With veil of mist and pass though rock, two of us could enter and the third can fight from the doorway. We would be at full fighting force then.
:idea: Now that's a great plan!

It's crazy but I like it... It's better to try to reduce the number of monsters, so we should target the skeletons first (if we can). Can you do the spells in my turn?

But if you do the veil of mist to Amazon, if she has not enough movement don't go in the first square of the room, I have a bad feeling that she will have 4 attacks in one turn.


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Re: ...and the quest begins!

Postby Gold Bearer » May 14th, 2016, 3:12 pm

If the magician joins me in the cart and the ranger moves 1W so he can be seen I think that will be our best setup.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » May 15th, 2016, 2:52 am

Patroclus wrote:Can you do the spells in my turn?

No, he can't interrupt your turn.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: ...and the quest begins!

Postby Patroclus » May 15th, 2016, 6:59 am

Gold Bearer wrote:If the magician joins me in the cart and the ranger moves 1W so he can be seen I think that will be our best setup.

ok, 1W and eod


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Re: ...and the quest begins!

Postby Gold Bearer » May 15th, 2016, 8:55 am

I got the BPs the wrong way round. It would be better if the ranger jumps into the cart and the magician stands in the room next to the door so he doesn't get shot. I should get veil of mist because I have higher movement, it will be easier to get into the room with pass through rock. Then hopefully the magician will roll high enough to get in the room and attack next round, or he could risk it and we could all go in the cart.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Anderas » May 15th, 2016, 10:37 am

Yeah sure.
I stay inside the room where I am save from the archers until the action begins.
I take the doorway position then.

Veil of mist on Goldbearer,
Rock Skin on Patroclus as soon as it is my turn.
If I have to move just to the door I will do it. If I have to move outside, I wait another round.


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Re: ...and the quest begins!

Postby Gold Bearer » May 15th, 2016, 10:57 am

Okay so Patroclus just needs to roll movement dice and hopefully get five or above, then the magician casts his spells and we're done for this round.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Gold Bearer » May 15th, 2016, 2:17 pm

No wait, forget that. The ranger should stay in the room, there's no reason for him to get shot and Sotiris could line up the monsters against the west wall to make it harder to get in the room anyway. I think 1E of the magician's new position by the door would be the best square.

So if you agree, the ranger goes 2E of the door, I skip my turn and the magician goes 1E of the door and casts veil of mist on the amazon and pass through rock on the ranger.

Edit:
Does pass through rock allow you to move through furniture? If not this isn't going to work, he can just line the monsters up against the west and south wall.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » May 15th, 2016, 8:11 pm

Gold Bearer wrote:Does pass through rock allow you to move through furniture?

No, only walls.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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