Daedalus wrote:Anderas, thanks for the tile link--ausgezeichnet! I love the atmosphere they lend to this PBP Quest. It's also great to see some HQ25 monsters being put through their paces.
Happy to see someone happy
As i guess not everybody follows my PBP Game,
here's the Link Daedalus is talking about:
http://www.hq-cooperation.de/forum/view ... 094aac09ff
If you just go there and download every possible picture and zip file, you will have a pretty complete set of Cave Tiles.
I guess Xarres over there would be happy to get some "thank you" as well. Just post it in his thread, he will understand if you do it in english i guess.
The set is suited to build some maps like that one:

As there is no possible use of Doors, you will have to modify the dungeon build-up a little bit.
Separate the map in 6 or 10 big tiles and print them apart from each other.
Each time a Hero comes closer than 2 fields to a border field, set up the new room beginning of Zargon's turn.
Be careful and take into account that the heroes can take a lot less monsters when it's always the monsters who have the initiative. Count Mohawk's Questimator may help, just set the initiative value for each room to 0 (meaning 0 Heroes can attack before the monsters attack) and see how the results change.
Have fun!














