Showdown35 wrote:This has always been a sore spot for me. I completely agree that furniture traps do become a formality, like you said, because players always search for traps first. Since there is no drawback to searching for traps first, there really is no reason not to do it. This is part of the reason (well, I think it is part of the reason) why there are so many house rules revolving around punishment for loitering. It's not just to prevent the tedious "line up in front of a door before opening it" routine, but also to make it risky to waste time searching for traps.
Yes. What would really improve that aspect of the game would be an equivalent to Space Crusade's Alien Event cards - potentially bad stuff like booby traps and ambushes are linked to the Alien player (that's SC's equivalent of the Evil Wizard, on the off-chance you're not familiar with the game) turn rather than heroes searching. There are also bad guy power-up cards that the Alien player can accumulate, so consequently the longer the good guy players dawdle for, the tougher the level is going to get.
I'm going to guess that some ingenius Ye Olde Inn Evil Wizard has already home-brewed something along those lines.