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Anderas wrote:In the end, that's the most important point of all. If your players like it that way, just keep it that way.







knightkrawler wrote:Now, how explain in-rules to go with BB's suggestion? Difficult to implement this and there's no precedent elsewhere in the rulebook. In the 1st EU edition of HQ, was the rule that you couldn't move into the same square twice during the same round (to keep heroes from opening doors and then retreating, probably) explained anyhow? Because that is my precedent for a rule that is pure mechanics without any "logic" or "realism" presented.
What happens if they don't make up their mind in time?knightkrawler wrote:The complete turn order has to be decided on at the beginning of the round and cannot be changed. Morcar has his turn last.
That's confusing for someone who doesn't know the orirginal rules. You should perhaps explain it a bit further:knightkrawler wrote:Each figure occupies exactly one square and a square may never contain more than one figure. No figure may move into a square occupied by another figure except if that figure's player expressly allows it.
knightkrawler wrote:The game board has a grid pattern dividing it into equally large squares.
knightkrawler wrote:The clause 'a square [some one, something] occupies/is occupying' is often stylized to '[some one, something]'.


Big Bene wrote:That's confusing for someone who doesn't know the orirginal rules. You should perhaps explain it a bit further:knightkrawler wrote:Each figure occupies exactly one square and a square may never contain more than one figure. No figure may move into a square occupied by another figure except if that figure's player expressly allows it.
Each figure occupies exactly one square and a square may never contain more than one figure at the and of a turn. No figure may move into a square occupied by another figure en course of it's movement except if that figure's player expressly allows it.
Big Bene wrote:knightkrawler wrote:The clause 'a square [some one, something] occupies/is occupying' is often stylized to '[some one, something]'.
The term "clause" is somewhat irritating here, as it means not only "sentence", but also "near to". Heaving just read the paragraph about adjactant squares etc., players would tend to have the meaning "near to" coming to their head. At least this was true for me, I had to read the start of this sentence twice. I would recommend the term "sentence" instead of "clause".


Big Bene wrote:to occupy?


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