They use white shields, which the DM told me to do.
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While
Korisu, Georgeous, Sunshine and
Oranguchang are training,
El Flesh runs off with the baby cookie that is too weak to even squall.
Ninja and
Zebs follow me.
Ninja because he is curious, and
Zebs because he is hoping to eat it after I'm done.
The DM,
Beernut, says that I am very eager, and run into the first empty building I see that will have a basement; I fail to even notice what type it is. It is the same thing for the guys following me. As they whisper to each other, arguing about who should go downstairs to find me first, they hear a rush of dark magic as the dying -but innocent- baby is stabbed with the last Soulstone. They come down the stairs, and hear a click as the door above them locks. I turn, and they both notice immediately that there is something different about me, (which is quite a feat for
Zebs).

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Ninja has initiative, and goes down the stairs first. He find TROUBLE right away. The creatures look like they are recovering from a fierce battle. He goes in for a back-stab; the creatures hear some noise but he is already hiding. The Orc Leader hero is killed immediately, quickly followed by another Orc.

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Zebs, who is next, runs down the stairs as he hears battle happening. He confidently makes small attacks, all of them having two autoskulls. He finishes the Orc off finally, the last one attacks him but fails to kill him. Too bad. As a
Zebs Zombie, nobody would have been able to tell the difference for a full week.
I can now seek out and obtain better souls to inhabit my skeletons.
Georgeous' creation is now
Lord Boner, a very hard-hitting hi-defense hero skeleton. He clacks down the stairs, cuts the nose off the Orc, then smashes its face in (bongg!) with the top of his double scythe.

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Ninja searches for secret doors, and finds nothing. He repeats it on the stairs and get a snake eyes
CLICK! He falls into a large pit trap.
Eventually, he finds the secret door, and a potion of restoration on a treasure search. Going thru the door, he easily gets initiative and hidden, makes a dual wield back attack. The Fimir is cut on its leg.

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Zebs makes five hits. Lord Boner finishes it off. The last Fimir attacks
Zebs, who makes an anticipatory counter, hitting it with three skulls.
Ninja initiates a dual wield, the first swing stabbing the Fimir, which is falling already dead as the second blade buries in its neck.
Ninja then goes on to find a potion of invisibility.

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Lord Boner heads out and falls into a pit trap. I step on his head to open the door and walk across him.

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Zebs goes into the next room, and as soon as he touches the door, vanishes.
He finds a cold room with an Icy Terror for company! I declare that
I am sure not going to mess with a door that could utterly vaporize me after going through all this trouble to become immortal! I roll vs Mind and determine nothing more than that the door has some kind of magical effect on it. It means that I probably wouldn't be vaporized into my component atoms to touch it; but why risk it?
Ninja won't touch the door either - he rolls a search for treasure - the first die turns up one, and the second one balances as it spins...spins...spins....looses balances and rotates into..a ONE!
CLICK!! The three shields he rolls lets him dodge the pit!

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Menawhile,
Zebs yells and attacks the Icy Terror - breaking ice chuncks off of it. It blows cold ice at his face. He has a flat-footed defense, and gets damaged. His second attack destroys the Icy Terror, collapsing it into a pile of icy shards that tinkle on the snowy floor.
Zebs has been steadily losing body points due to the cold, too.
But we have heard nothing at all from the other side of the door. So I send Lord Boner through. I realize we won't die from touching the door, and since there is no way back, we have no choice but to move forward. I pass thru the room looking for doors, going through one I open another, finding two Renders in the hallway, each of them preoccupied with digging at rubble.
Ninja runs greedily to the treasure chest, which blows up when he opens it, pushing him back into the cold room. The ceiling collapses, burying the bright shiny sword he sees in the corner!

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Zebs comes out into the hall, sneaking behind one of the renders, and cuts its head clean off, the blood splaying out all over the walls!
Ninja, very frost-bitten, runs out of the room and sees the other monster down the hall. (We suggested he go outside in the snow for a few minutes to fully feel the icy room effects on his character, but he declined for some reason). Lord Boner takes off the top of the Render's skull, but his scythe smash merely bounces off its shoulder as it is turning.

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Ninja finds another dagger of extension, but the door Lord Boner opens explodes; sending him into the other room mixing him up with the skeletons there and collapsing the arch. I totally screw up my initiative roll with snake eyes...these are the dice I had switched with
Ninja because he was getting them! The dice are CURSED!

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Lord Boner deals with three skeletons attacking at once, whipping his double scythe around.

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On the other side, we are digging, but haven't gotten through yet. I raise a wizard who failed his attempt at a Lich spell; he raises two bone knights which can dig more than I could have done alone.
Ninja, unable to get in front, searches the fireplace, and finds and
artifact, saying "I'm gonna
*lemony goodness* rainbows and happiness!" He finds a sword that gives extra damage, but it isn't enough to interest
Zebs.

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Ninja next searches for a secret door and gets SNAKE EYES again - rubble collapses on him as he tugs at tapestries. I will have to send my crew to dig him out, though I am tempted to just leave him there - after expiring, he would also make an entertaining zombie, pinned under the rock. But I suppose that I should show gratitude for his part in helping me...

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Outside the room, and too far to see us (at 7 paces),
Zebs sees a skelton in the corner and runs towards it, tumbling into a pit trap. Getting out, he smashes the skeleton apart. Searching the room,
Ninja finds another sword that is also static discharge! But he also rolls so high he gets a gold ring of travel - once per adventure, it allows return to town (for health potions no doubt!)

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Zebs, venturing far ahead of us, stumbles into a trap of four spears, two of which hit him. He blasts forward anyway, and falls into a lava pit, managing to avoid
death by hanging on with his hands! But he cannot climb up, and his boots begin to smoke...
Ninja meanwhile, has found a secret door and smartly finds and disarms a trap on the Tomb. It contains gold and a jewel encrusted statue - which has a return spell on it, the same as the ring!
We wonder if these artifacts have helped the hordes of Zarquon attack the city...

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I reach
Zebs and pull him up. I command the wizard skeleton to use the gold bone knight to make an (un)living bridge over the lava pit. We will not be able to help him up, and he will steadily lose body points.

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We all cross, and find the door to the final room. (Stepping on the head of the wizard skeleton that is stuck in the pit...)

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Ninja, unseen, sneaks through it, and stabs at the Chaos Warrior from the darkness. He causes some damage, but his second hit glances off the armor. My army gives some damage to the boss, removing an arm.

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Zebs fails to kill it, his second attack finally does it in. Lord Boner is attacked from behind, his solid shielding giving a few counters to the back.
Ninja kills a skeletal knight (which the other two are also). I determine that the design on the stone floor has some energy to it...it is a pOrtal! It will take two turns of concentration to determine more; what and where it leads.
Ninja, meanwhile, rolls a perfect 100 on the room search, but makes lousy rolls in determining the artifact - it is merely a club of heat. But he also find a heavy Spike Launcher of Spittle. If the owner is damaged in melee, it will retaliate with one body point of acid spit.
I roll to determine what and where the portal leads. The Cursed Dice turn up snake eyes, and it therefore activates. As we whoose away to somewhere, I can tell that it is the exact same portal energy we were in for two years. It was made by Mental. I also realize that my change has given me a new, expanded mental capacity - our minds were tampered with while we had spent two years in that portal.

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What was Mental up to? Is he actually the enemy? Or was his magic taken advantage of by Zarquon?
All we know is that we are being transported to
somewhere...