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Lurchbrick Battle Masters PC game

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Lurchbrick Battle Masters PC game

Postby LurchBrick » February 3rd, 2011, 8:51 am

Edited by HispaZargon: Word "Lurchbrick" added in thread title for harmonization with rest of same family threads.

G'day all,

I thought it was about time that HQ's big brother got a chance to come and play on the PC. Also includes a Scenario editor to create your own set piece battles. There is also an AI opponent to battle.

Download Link: https://pauljonesy41.wixsite.com/lbgames (14Mb)

And here is a screenshot:

Image

P.S. Windows only.
Last edited by LurchBrick on May 29th, 2025, 3:57 am, edited 7 times in total.


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Re: Battle Masters PC game

Postby drathe » February 3rd, 2011, 3:52 pm

Looks cool. Curious though, why spiders instead of wolf riders?

Got some errors:
Code: Select all
___________________________________________
ERROR in
action number 1
of Mouse Event for Left Pressed
for object impmonparent:

Error in code at line 9:
       if global.currentunit.turn == 1
                             ^
at position 28: Unknown variable turn


Received just when cannon killed goblins and itself. Clicking ignore just keeps repeating same error. Must abort.

Would be nice to increase the window size to see more of the board at once.
Windows XP SP3
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Re: Battle Masters PC game

Postby LurchBrick » February 4th, 2011, 1:55 am

The graphics were all done by Reiner at http://reinerstileset.4players.de/englisch.html.

He didn't have any Wolf riders and I thought that the Spiders were the next best thing for fast cavalry.

The error has been fixed. I've added a new link in the first post that contains just the patched EXE file. Simply place that file in your Battle Masters folder and overwrite the old file.


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Re: Battle Masters PC game

Postby HeroQuestFrance » February 4th, 2011, 7:33 am

Thank you for this videogame !
I prefer HQ & Space Crusade but I must admit it has a better look than you previous works.
GG.


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Re: Battle Masters PC game

Postby drathe » February 4th, 2011, 11:57 am

LurchBrick wrote:I thought that the Spiders were the next best thing for fast cavalry.


They do work well in the game. If I gets some spiders, perhaps I'll use them for my tabletop version too. Spiders are less likely to fall over. ;)

The game looks great and plays well.
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Re: Battle Masters PC game

Postby LurchBrick » February 16th, 2011, 8:05 am

New update.

Now there is an AI opponent!

Added some sound effects and some music to the Scenario editor.

Added a Capture the flag hex for some Scenario variety.

Adjusted the Scenario editor to do more checks to ensure the Scenario is playable.


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Re: Battle Masters PC game

Postby el_flesh » February 16th, 2011, 9:07 am

KOOL. Not to push you or anything, but will there be any 'mage of the mirror' or ' wizardz of morcar' for your isometric HQ program?
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Re: Battle Masters PC game

Postby LurchBrick » February 17th, 2011, 4:28 am

Eventually yes. In between working on projects like this and others, I have also been working on a quest editor for my HQ game. I'm not promising that it will be any time soon but rest assured that it is coming.


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Re: Battle Masters PC game

Postby el_flesh » February 17th, 2011, 11:42 am

ohhhhh we will be too, then.
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Re: Battle Masters PC game

Postby LurchBrick » April 2nd, 2011, 11:11 pm

New update:

BM campaign games are now possible. Create branching storylines in the vein of Wing Commander with winning and losing paths. Tell the story of how Chaos came to power or how the Empire was lost.

Improved AI pathfinding so that AI units take stock of the battlefield.


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